I've noticed and you all probably too, that some buildings in Ogame are there "just for fun". This "thread" will be about them.
-P.s. i will add more ideas to this topic..-
Planet..
1. Fusion Reactor
Logically this building should be good for planets from position 13,14,15 as it is producing more deuterium and there are only few fields for buildings. You can produce the necessary energy, becauce it give us more energy on each level, than Solar plant or solar satellites (which are use;ess). Of course, you can just a little raise its output by researching the Energy Technology. But still, on levels like 15 and above, the demands are raising drastically, so it is useless even on those planets with great produce capacity of deuterium. I think, this should be different, because the Fusion reactor was designed primary for those distant planets. But players are using it maybe only like support with Solar plants on planets with normal amount of free fields.
Fusion Reactor ideas
2. Alliance Depot
This building is here sure only for fun. GF can probably rescue this by adding new function to this building (for example deuterium Storage). But somehting more special will be necessary to ressurect this building purpose!
Aliance Depot ideas
Moon..
1. Resources buildings
I asking why are there those buidlings which are for resources ? Solar plant,Fusion reactor, satellites and storages ? Even if some of them are blended, it evokes in me inutility. If they could remove (on Moon) some buildings from facilities, why not remove resources buidlings?
Ideas for Resource buildings on Moon
1. Jump Gate
I dont really know, but is this building on moon ? Because i see it in space on the picture (maybe the old one from old desing was on the moon but not this). So why this "building takes one field of the moon area ?
Jump gate ideas
Edit:
10/10/11 added new idea (2,3) for Jump Gate
20/10/11 added new idea (4) for Jump Gate
-P.s. i will add more ideas to this topic..-
Planet..
1. Fusion Reactor
Logically this building should be good for planets from position 13,14,15 as it is producing more deuterium and there are only few fields for buildings. You can produce the necessary energy, becauce it give us more energy on each level, than Solar plant or solar satellites (which are use;ess). Of course, you can just a little raise its output by researching the Energy Technology. But still, on levels like 15 and above, the demands are raising drastically, so it is useless even on those planets with great produce capacity of deuterium. I think, this should be different, because the Fusion reactor was designed primary for those distant planets. But players are using it maybe only like support with Solar plants on planets with normal amount of free fields.
1. My idea/compromise would be, that those requirements will be lowered for each Fusion reactor level. Likewise with research of every Energy tech level, Fusion reactor would produce more energy. The consuption of deuterium should be as it is now, but the possible misuse of producing energy with this buildind in each planet i would recommend, that the Fusion reactor could be built only on positons 11,12,13,14,15. Btw. i never didn't understand, why solar satellites gives less energy while solar plants gives you same energy on every planet Omg GF...
2. Alliance Depot
This building is here sure only for fun. GF can probably rescue this by adding new function to this building (for example deuterium Storage). But somehting more special will be necessary to ressurect this building purpose!
1. My suggestion is , that myabe this building could give your fleet some little bonuses to defend and attack (as Alliance depot evokes in me something like command center, where the admiral can manage whole fleet and defenses you know what i mean..)
2. "Make it necessary for ACS defend missions. For example, lvl 1 allows one player to defend you, lvl 2 two players etc." Marv suggestion
2. "Make it necessary for ACS defend missions. For example, lvl 1 allows one player to defend you, lvl 2 two players etc." Marv suggestion
Moon..
1. Resources buildings
I asking why are there those buidlings which are for resources ? Solar plant,Fusion reactor, satellites and storages ? Even if some of them are blended, it evokes in me inutility. If they could remove (on Moon) some buildings from facilities, why not remove resources buidlings?
1. In menu Resources should be only something like Den's storage buildings for saving some of your resources (like deuterium for Phalanx). Nothing else.
2. I also would welcome some new building for Moon, or to update the pictures there (lunar base, phalanx,.... shipyard, robot factory should be visible too) to destroy that monotousness there.
2. I also would welcome some new building for Moon, or to update the pictures there (lunar base, phalanx,.... shipyard, robot factory should be visible too) to destroy that monotousness there.
1. Jump Gate
I dont really know, but is this building on moon ? Because i see it in space on the picture (maybe the old one from old desing was on the moon but not this). So why this "building takes one field of the moon area ?
1. Jump Gate will not take any free slot from fields for building (not placed in the Moon itself, but above him = not a building like it was before redesign)
2. Option to improve the Jump Gate will be blended after achieving the level 1
3. Each level of this structure, will reduce the time,for using the gate again > each level will reduce the time by 5%
4. You can use, with some circumstances, Jump gate of someone else. You can choose from scroll down bar, in solar system to where you want to jump, a jump gate which you want to use. After jump you must choose the time of holding there the fleet (ACS defend) and then you must choose to which from your planets/Moons should your fleet fly back (this action can be seen on the phalanx sensor)
Circumstances could be - you must be in same alliance or at least you must have that player in buddy list, to allow jump into this player jump gate
2. Option to improve the Jump Gate will be blended after achieving the level 1
3. Each level of this structure, will reduce the time,for using the gate again > each level will reduce the time by 5%
4. You can use, with some circumstances, Jump gate of someone else. You can choose from scroll down bar, in solar system to where you want to jump, a jump gate which you want to use. After jump you must choose the time of holding there the fleet (ACS defend) and then you must choose to which from your planets/Moons should your fleet fly back (this action can be seen on the phalanx sensor)
Circumstances could be - you must be in same alliance or at least you must have that player in buddy list, to allow jump into this player jump gate
Edit:
10/10/11 added new idea (2,3) for Jump Gate
20/10/11 added new idea (4) for Jump Gate
The post was edited 7 times, last by sirEdward ().