Noticed today that you guys changed the way you delete a colony...
first pass: (not hidden)
Secondary: Nane of planet
Bug... one it doesn't hide your password #2 if you have multiple "Colony" named planets it gives you the error wrong planet name until you rename it to something other than colony......
This feature isn't even needed in the first place if a player deletes the wrong planet to bad (IMO) cause they should have been paying attention or not let their script have or use this function..
Useless time wasting with this feature making the game even less apealing... have to stagger colony launches with 5 minute staggers.... when you have people fighting over the slot 8's anyways lets slow down the colony deletion process to that of a snail.
If you insist on keeping this feature then redesign the planet slots to have more than one slot that can produce a 240+ field planets..... Kind of a no brainer here...... I miss the old slot 4 300+ field planets too btw lol..........
first pass: (not hidden)
Secondary: Nane of planet
Bug... one it doesn't hide your password #2 if you have multiple "Colony" named planets it gives you the error wrong planet name until you rename it to something other than colony......
This feature isn't even needed in the first place if a player deletes the wrong planet to bad (IMO) cause they should have been paying attention or not let their script have or use this function..
Useless time wasting with this feature making the game even less apealing... have to stagger colony launches with 5 minute staggers.... when you have people fighting over the slot 8's anyways lets slow down the colony deletion process to that of a snail.
If you insist on keeping this feature then redesign the planet slots to have more than one slot that can produce a 240+ field planets..... Kind of a no brainer here...... I miss the old slot 4 300+ field planets too btw lol..........