6.0.7 features not working

  • 6.0.7 features not working




    • [Bugs] NaNaNaNaN in chat dates-fixed
    • [Polishing] Remove Missiles from defence count in spy reports (User Idea/Request)- fixed
    • [Bugs] No pagination on circular messages-fixed
    • [Bugs] Circular message: select all player by default (now also available in alliance menu)-fixed
    • [Polishing] Espionage Report - Short view: adaptation of activity mark (User idea/request)- there is activity mark in espionage
    • [Feature Request] Espionage Report - Short view: display of needed transporters (User Idea)- there is no display of needed transporters
    • [Feature Request] Espionage Report - Fill in Fleet 1 needed transporters (User Idea)-when you click on attack button and go to page fleet 1 nothing happens, fill in fleet 1 needed trasporters it is not working
    • [Bugs] CSS: fontsize with different size in footer
    • [Bugs] round up fuel consumption in %- there is % next to deut when you send your fleet out
    • [Bugs] GO/GA's on ignored list
    • [Bugs] Number behind name in Chat
    • [Bugs] Small fix for attack button selecting moon instead of planet
    • [Bugs] Fix for "Papierkorb" not translated-fixed
    • [Polishing] Shorten short espionage reports (User Idea/Request)-fixed
    • [Polishing] Show marker on attack button if a fleet is already attacking (User Idea)- fixed

      that is what I have seen so far
    Like seen in pictures below there in no needed trasporters selected
    so this new feature that you implemented is not working




    second picture
  • What is "important" ?

    Isn´t it important depending on the way you play ogame and also on which experience level? If you want an different setting for every playertype this is not managable.
    The way it looks like now is just fine, the tooltip above the loot is also correct placed, there is no need to have it above the fleet or defense (strange idea)



    Why does my version of the short view, look way more different to yours? Are you using addons on live testservers, to complain about the way those look?

    Anyway, thanks for your feedback

    :closed3:
    Being a QA is sort of like being a goal keeper. People only talk about you when you’ve screwed up. We are the silent guardians of game development, and they will never have to thank us.