okey..so..its been suggested a lot of times but i havent seen the suggestion i wanna make
well..new noob protection is bad..really bad for small players starting in an old universe
new unis are kinda okey with the 5:1 ratio cuz there are ppl who probe/attack them
even before they hit 500k mark and lose the protection
but in old unis when there is left not so many players
its always good to see someone new joining
but with the protection the way it is..players quit way too easy
most of the new guys rush into building fleet without knowing the basics
so while protection ended on 5k points..they couldnt have much fleet
so even if they lost some its not much..they can eaisly rebuilt it
and most of top 200 players will spare few milions of ress to help them
even the ones who smash em in the first place
but the problem with new noob protection is that players lose a lot
ive seen at least dozen of those who exit noob protection..lose
their fleet which is usally 70 % and then perma vmode or just quit
the thing is that they dont expect for it to happen
and there comes a brute force since ratio doesnt matter
so they dont bother rebuilding cuz it would take them months
thats how ogame loses players
so my suggestion is a small change of this noob protection
at least for old unis
instead of having [n] till you reach 500k
you have [n] till you reach 50k
its better than 5k..but not as drastic as 500k
so when they reach 50k..stronger players will start probing them
even if they get smashed they dont lose 'as much' as theyd lose with 500k [n]
so by the time they reach 500k they will learn a thing or two about fleetsaving
and meeting fleetsaves so it will help them
this might seem like a bad thing for those bellow 500k
but the only thing i can think of is increasing fleet retreat
only for those bellow 500k in older unis
well..thats it i think
well..new noob protection is bad..really bad for small players starting in an old universe
new unis are kinda okey with the 5:1 ratio cuz there are ppl who probe/attack them
even before they hit 500k mark and lose the protection
but in old unis when there is left not so many players
its always good to see someone new joining
but with the protection the way it is..players quit way too easy
most of the new guys rush into building fleet without knowing the basics
so while protection ended on 5k points..they couldnt have much fleet
so even if they lost some its not much..they can eaisly rebuilt it
and most of top 200 players will spare few milions of ress to help them
even the ones who smash em in the first place
but the problem with new noob protection is that players lose a lot
ive seen at least dozen of those who exit noob protection..lose
their fleet which is usally 70 % and then perma vmode or just quit
the thing is that they dont expect for it to happen
and there comes a brute force since ratio doesnt matter
so they dont bother rebuilding cuz it would take them months
thats how ogame loses players
so my suggestion is a small change of this noob protection
at least for old unis
instead of having [n] till you reach 500k
you have [n] till you reach 50k
its better than 5k..but not as drastic as 500k
so when they reach 50k..stronger players will start probing them
even if they get smashed they dont lose 'as much' as theyd lose with 500k [n]
so by the time they reach 500k they will learn a thing or two about fleetsaving
and meeting fleetsaves so it will help them
this might seem like a bad thing for those bellow 500k
but the only thing i can think of is increasing fleet retreat
only for those bellow 500k in older unis
well..thats it i think