Pinned OGame API
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DeLord wrote:
I think it is sufficient that this information is in serverData.xml
If you want to know the label / name of a universe, just query its serverData.xml - having this info in universes.xml is not necessary imho
Example: an HTML select consisting of the number + label of the servers...
I adapt to the standard process, thanks to everyone. -
I agree with you @vld
It’s more like a design error in my opinion.
There are other things that logically thinking do not make sense, like having to do this excesive calls or what I mentioned in my last post.
Things like this made me create a new API proposal (REST). But to be totally honest, this is not a priority and if it’s going to change some day, it will take a long time until we see results.The post was edited 1 time, last by Charlie ().
Choubakawa likes this.
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Hi,
Would it be possible to get the API to validate against its own schema? Example
If you press the validate button, you will get this error: Not well formed: The prefix "xsi" for attribute "xsi:noNamespaceSchemaLocation" associated with an element type "serverData" is not bound. This means it doesn't know what to do with the xs: namespace. Having this fixed would be nice and should be easy. -
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Ouraios wrote:
Hello, i was wondering if there was a request limit in a period of time for fetch XML Data ?
Because i want to retrieve playerData.xml for each player of a universe, for every universe, but i dont want to have my IP addresse black listed for that
ROBOL GameForge -
Hm, I don't think that there is such a limit. But as usual: Be nice, don't open too many connections, and be fault tolerant. I request every available data, but I do this only once per file in the validity period. See OStats / PoC collecting every xml api endpointOGame Tech
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ImperatorMaximus wrote:
Hm, I don't think that there is such a limit. But as usual: Be nice, don't open too many connections, and be fault tolerant. I request every available data, but I do this only once per file in the validity period.
ROBOL GameForgeThe post was edited 2 times, last by ciap ().
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