Hi
At the moment, what is an honorable player ?
It's someone who attack the most profitable player he found (ie : often with non honorable combats), but then he has negative honorable point
But it's not a problem, because it's easy to earn positive honorable points : you juste have to find a nice (ph) turtles, and send your deathStar (or destroyer ...) against him.
Then you are a nice emperor who attack weak targets, and who break defenses without any profits ...
Then now, the honore ranking encorage you to destroye defense without any profits. And I don't think it's an honorable action.
Moreover I don't think it's a good idea for the game : Because everybody can become a target only for ph, and there is no way to avoid it (exept not have defense ...)
Then I suggest that the positive honore points can only be earned if there is an honorable combat (= honorable target AND profits)
[profits = raided resource + debris field created - your loss]
And the more profits you make, the more honorable points you earn.
And if the profits is negative, you don't earn honore points.
Or if you don't want to use the profit, you could at least only count the destroyed fleet, instead of destroyed (fleet+defense), it would avoid the free attacks against defense
Thanks for comments
At the moment, what is an honorable player ?
It's someone who attack the most profitable player he found (ie : often with non honorable combats), but then he has negative honorable point
But it's not a problem, because it's easy to earn positive honorable points : you juste have to find a nice (ph) turtles, and send your deathStar (or destroyer ...) against him.
Then you are a nice emperor who attack weak targets, and who break defenses without any profits ...
Then now, the honore ranking encorage you to destroye defense without any profits. And I don't think it's an honorable action.
Moreover I don't think it's a good idea for the game : Because everybody can become a target only for ph, and there is no way to avoid it (exept not have defense ...)
Then I suggest that the positive honore points can only be earned if there is an honorable combat (= honorable target AND profits)
[profits = raided resource + debris field created - your loss]
And the more profits you make, the more honorable points you earn.
And if the profits is negative, you don't earn honore points.
Or if you don't want to use the profit, you could at least only count the destroyed fleet, instead of destroyed (fleet+defense), it would avoid the free attacks against defense
Thanks for comments
The post was edited 1 time, last by vulca ().