NINJA => Id17 [ - ] -Vs- Kenshin [ESP] - [TD: 5,077 M]

    • NINJA => Id17 [ - ] -Vs- Kenshin [ESP] - [TD: 5,077 M]

      Battle of the day Sunday, November 06, 2011
      The battle lasted 4 rounds


      Attackers (2):
      Id17 [X:X:X]
      Weapons: XXX% Shields: XXX% Armour: XXX%
      Large Cargo 10 Lost 10
      Cruiser 130 Lost 130
      Loses 3.890.000 units
      (2.660.000 Metal, 970.000 Crystal, 260.000 Deuterium)


      Defender Kenshin [X:X:X]

      Weapons: XXX% Shields: XXX% Armour: XXX%
      Small Cargo 68 Lost 37
      Large Cargo 18 Lost 4
      Light Fighter 209 Lost 112
      Heavy Fighter 82 Lost 21
      Cruiser 55 Lost 3
      Battleship 55 Lost 0
      Recycler 51 Lost 5
      Espionage Probe 45 Lost 21
      Solar Satellite 30 Lost 14
      Rocket Launcher 32 Lost 15
      Light Laser 53 Lost 31
      Heavy Laser 5 Lost 1
      Gauss Cannon 2 Lost 0
      Loses 1.187.000 units



      Id17 destroyed.

      Defenders (1):
      [b]Kenshin
      [X:X:X]
      Weapons: XXX% Shields: XXX% Armour: XXX%
      Small Cargo 68 Lost 37
      Large Cargo 18 Lost 4
      Light Fighter 209 Lost 112
      Heavy Fighter 82 Lost 21
      Cruiser 55 Lost 3
      Battleship 55 Lost 0
      Recycler 51 Lost 5
      Espionage Probe 45 Lost 21
      Solar Satellite 30 Lost 14
      Rocket Launcher 32 Lost 15
      Light Laser 53 Lost 31
      Heavy Laser 5 Lost 1
      Gauss Cannon 2 Lost 0
      Loses 1.187.000 units
      (752.500 Metal, 411.500 Crystal, 23.000 Deuterium)

      The defender has won the battle!

      Loses
      Attacking fleet: 3.890.000 units
      Defending fleet: 1.187.000 units
      Total: 5.077.000 units

      Debris (71 Recycler)
      Metal: 999.000 units
      Crystal: 409.200 units

      Profitability (71 Recycler)
      Attackers (recycling): [-64%] -2.481.800 units
      (-1.661.000 Metal, -560.800 Crystal, -260.000 Deuterium)

      Attackers (no recycle): [-100%] -3.890.000 units
      (-2.660.000 Metal, -970.000 Crystal, -260.000 Deuterium)

      Defenders (recycling): [18%] 221.200 units
      (246.500 Metal, -2.300 Crystal, -23.000 Deuterium)

      The chance for a moon to be created is 14%
      The enormous amounts of free metal and crystal draw together and form a moon around the planet.
      [/b]


      [b]Your 46 recycler(s) have a total cargo capacity of 920.000. At the target, 999.000 metal and 409.200 crystal are floating in space. You have harvested 510.800 metal and 409.200 crystal.


      Your 46 recycler(s) have a total cargo capacity of 920.000. At the target, 488.200 metal and 0 crystal are floating in space. You have harvested 488.200 metal and 0 crystal.


      [/b]
    • How do you know, that I was not scanning? I was... However was not cautious enough, as it was after server reset in the night and there was no activity on mother planet of the defender... Still, he was there, active.
    • Id17 wrote:

      How do you know, that I was not scanning? I was... However was not cautious enough, as it was after server reset in the night and there was no activity on mother planet of the defender... Still, he was there, active.
      I was ON since the beginning of the attack both yesterday and today .. And my internet was down 2 times to reset the server .. says that if you were monitoring .. learn to better monitor .. What my main planet, not only had more activity than the planet where you were attacking ...

      I say more ... like yesterday I was ON the planet who was attacking you all the time .. Today I was also switched ON and also the name of the planet "Kaoru" during the attack to:

      Dream NooB

      And you spied several times and never saw the difference in the names ...

      Today when you had the attack not only lost the rest of the ships because there was nobody to help me ON ...

      In order ... If you have a problem with me .. solve IN GAME!

      Francolino please close the topic to avoid unnecessary comments ..

      by Kenshin
    • You can't trust the fact that it doesn't show any activity on the planet you're attacking. Any attack with a substantial amount of ships involved: You should delay you're attack and probe to be certain you're not getting ninjaed. Delaying your attack 2-3 minutes is worth your time than perhaps losing a good portion or your whole fleet. ;)

      Perhaps you already know this or perhaps you don't, but looking at this report. It appears you don't. lol
    • I would be happy to resolve the issue with you in game, but in-game you just answered with one word "Spanish". I assume, you don't speak English, do you? As it comes to activity on mother, there was no activity after server reset in the night. All the rest, what you write is funny - what is the connection between night activity on mother planet and changes of colony names :D I can't see any. And, by the way, why do you want to close the topic? When it starts to be interesting? :)

      @ Gamer - seems, you don't read the thread caerfuly. It was not about the activity of the planet, that I was attacking, but mother - where activity should appear, if account owner logs in after server reset in the night. And I'm 100% positive, that there was no activity there.
    • IooooooooooooI

      Child's sad .. in a moment you will say it was lucky the ships back to the flat synchronize 15s before the attack ...

      In order ..

      This is my last post here .. As I've said .. If you problem solve .. IN GAME And when I say to solve .. ships with say .. and not with messages .. If friends want to go do a profile on facebook .. I am here to recycle noobs ..

      No more ..

      by Kenshin
    • @ id

      Whether there is activity or not or if you're attacking the persons home planet or colony. It doesn't matter. You should play it safe.

      I don't know for sure about the server reset and how that effects things exactly. I just avoid attacking during that time.
    • And I've always thought the correct way would be to know every planet's location from a database, know that astrophysics level match the amount of planets in database, and that every single one of them is offline for the whole duration of flight. Otherwise, one or multiple delays are necessary; and 15 seconds is actually a lot of time to get a scan in before your attack and call it back, even 7 seconds is enough(that's why I was critical of 'not scannig', sorry about that).
      Although on this server, it can start refusing your connections at any point for fairly long periods of time :whistling:

      @gamer, during server relogin everyone has to log in again, and that shows activity on their main planet. However, if the defender's fleet was set in position even before server relogin, that doesn't help. Anyhow, during one hour time after relogin is the best time to start attacks, since you always know if the target logged in or not.