Now, this suggestion was made over a year ago - by Francolino, but I think that now, that the new noob system has been introduced - and I haven't so fare talked to anybody who likes it - it might be time to put this idea out into the light again. So fare everybody I've talked to, just loves this idea - simply because it DOES protect the noobs from complete crash - but it doesn't take away any profit from an attack. If the fleeing fleet was replaced with this suggestion, the new Ogame might be fun for others than miners, too.
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Use the lost resources of a combat
Wednesday, August 25th 2010, 12:42am
Use the lost resources of a combat
How to avoid that players leaving Ogame after a lost battle ?
How to avoid to loose the complete fleet with an attack ?
How to include unexpected events for all players in an universe ?
The solution : Use the usualy lost resources of a combat - not only the usual 30% which goes into the debris field
Declare only the ships for the debris field as "exploded".
The other ships are only defect and fly back with a delay to the owner and other planets near to the combat.
- 70% of those ships fly back to the owner. --> He is able to restart his account and a lost attack causes not the dead of the whole fleet (He gets ca. 50% back)
- 10% of those ships fly randomly to the next planets in the system. --> unexpected event for other players.
- 20% of those ships fly randomly to the next galaxie systems. --> unexpected event for other players.
To avoid "an one point account gets a RIP" add some rules based on the account points.
To avoid the next kill of those ships :
- Add a random delay for the return flight, NOT phalanxable
- Or let them return to an user selected hour on every day (e.g 4pm)
Numbers are only for example, of course.
Regards, Francolino
Original link
Use the lost resources of a combat