Public Test Server - New Noob Protection

    • Public Test Server - New Noob Protection

      Dear Community,

      Today, we would like to inform you about our new noob protection at OGame, which will be a permanent protection for weaker user. This protection with its settings will only be established at new universes, because it will influence the balancing of the game.

      The current noob protection will be completely discarded and replaced by a permanent protection. This means shortly:
      • protection activated till 500k total points
      • permanent protection proportional 1:10 of your overall points
      • in addition you can attack the next 100 ranks within our new military Highscore at any time
      • beyond this range, stronger players could not attack weaker players
      • weaker players will lose their protection for 7 days if they attack a too strong user (will be mentioned in galaxy view)
      • after 7 days of inactivity the protection gets lost (until your next login)

      Example:

      With 4 billion points you're on rank one at the overall and military ranking. Within our new system you are able to attack all users with at least 400k points, all players till rank 100 in our military ranking and all inactive user. You can also attack all users who lost their protection due to their own fault.

      The protection should offer weaker user the possibility to grow up and get long-lasting enjoyment of playing OGame. At the same time we want to motivate stronger players to interact with other comparable players and not just attack all “noobs” without any risks.

      Military – Ranking:

      Part of our new protection is our new military ranking which observes the used resources for combat ships and on a percentage basis the costs of civil ships, defense (also anti-ballistic missiles & interplanetary missiles) and also sensor phalanx and jump gates. Thereby we will have the following sections:
      • used resource points
      • destroyed resource points
      • lost resource points


      The new structure of our ranking will enable to compare the real strength of all players with each other. By the inclusion of all tactical units you can't hide yourself behind e.g. just defense units and keep your real strength in secret.

      Protection of ships & resources:

      Also a new part of our protection system is the possibility to hide your resources and protect your ships against much too strong players within a special range. Therefore we will add 3 new buildings resource hideouts, and make it possible for inferior fleets to escape from a battle.

      Hideouts:

      For every type of resources, metal, crystal and deuterium, we will offer a subterranean hideout. All of them will be able to protect a few resources from being looted. The whole process will be done on its own. With a corresponding level of your hideout a special amount of your resources will be always protected.

      To avoid confusions in our espionage report the hideouts and protected resources won't be shown there. This means that you still can loot all resources which are shown in the report.

      Currently you need a building lot for every level of your hideout.

      Escape of fleets:

      If you are under attack by an overpowering opponent your fleet will be able to escape. That means:
      • ACS attacks and holding fleets will be considered summarized
      • Defense won´t be involved into the calculation, civil ships just on a percentage basis (25%: probes & sats not at all)
      • The escape takes place on its own but consumed Deuterium (per ship the consumption of 30 minutes holding time)
      • - Fleets only can escape altogether. If there is not enough Deuterium available no ship will be able to escape.
      • - Deathstars, Probes, Solar Satellites and holding fleets in general are not able to escape.
      • - Fleet can only escape if the attacker is dishonourable (that´s why not in every combat).
      • The automatic escape can be deactivated in the fleet menu, e.g. for moon shots.
      • Resources won´t be saved.
      • With the help of the Admiral you will be able to change the ratio of 5:1. The other ratios are given by us,it won´t be possible to choose it completely free.

      These changes should protect weaker players from a total loss and keep them in the game further on. With the protection of a few resources you also should be able to grow up again despite an attack against you.

      Honor points:

      For all combats within special parameters you will be able to collect honour points (or lose them again). You can win them with combats against nearly equal or even stronger players and lose them with combats against much weaker players. Into this calculation we involve destroyed military ships (not civil ships) & defense units as well as moon destructions.

      The honour points are related to the military ranking respectively the military points of the respective player. With the reception and loss of honor points you can own titles (emperor, bandit) and special (dis-)advantages.

      Possible advantages are a lower resource protection for your opponent (so you can collect more res on an attack, 75% instead of 50%). A possible disadvantage is the loss of your protection against stronger players.


      More details about the amounts and proportions will follow later on. You will be able to check our new system on our new test server from Tuesday. Thereby we will also collect your feedback (feedback button in our left menu) and maybe change the balancing of our new system again.

      Other Important Information

      Game URL: pioneers.ogame.org/
      Board URL: International discussion on the new test uni will be done here on Origin. Everyone is invited to participate and give feedback.
      IRC channel : You can talk with other player in the public #ogame.origin IRC channel. Please prefer english for (longer) talkings.

      Feedback: You will find a Feedback button in the left menu after your login. You can send us all your bugs and suggestions with the help of this system. We can not answer on every reported message but we will offer feedback about the most reported bugs and interesting suggestions on the forum.

      Formulas: We will offer a FAQ about the most important formulas during this week. For the moment please just start to play as usual.

      Changelog: Will be announced ingame and on the forum.

      Settings: It is possible that we adjust the settings of this server from time to time. We will announce those changes on the forum.

      Payment: Payment will be activated. Please keep in mind that we could reset or close the whole server on anytime. You won´t get any refund for your spent or unused dark matter. That´s why please be provident with it. It is also possible that we add some DM for free for some minor tests.



      Yours Origin Team
    • Changelog for the News Noobprotection version:

      [Feature] new noob protection system
      [Feature] new highscore - economy, military points (build / destroyed / lost military untis, honour points)
      [Feature] badge of rank for honour points highscore (Grand Emperor, Emperor, Starlord - Bandit king, bandit lord, bandit)
      [Feature] implemented of outlaw status
      [Feature] possibility to deactivate outlaw warning message in options menu
      [Feature] resource hideout (den)
      [Feature] fleet escape within predefined parameters (fleet ratio - dishonourable combat)
      [Feature] energy management in resource menu
      [Feature] increased maximum limit for resources in a single fleet
      [Feature] possibility to abort a relocation
      [Feature] confirmation message for deletion of buddies
      [Feature] attacks on alliance members and buddies never dishonourable
      [Feature] info tooltip for notations in galaxy view
      [Feature] alliance members highlighted in galaxy view
      [Feature] complete planet und player name in tooltips in galaxy view
      [Feature] optimized terraformer (every two levels one bonus lot)
      [Feature] changed icon colour for tear down in planet list
      [Feature] own icon for upgrade / tear down on moons in planet list
      [Feature] optimized headline for spy reports (cords & planet name)
      [Feature] notice on which planet research were activated
      [Feature] seperator for large numbers added
      [Feature] adjustment of shown deletion date
      [Feature] additional info in combat reports
      [Feature] deuterium included in unit value in combat reports
      [Feature] possibility to change ratio for fleet escape with officer "Admiral"
      [Change] Highscore sorting updated every 5 minutes
      [BugFix] wrong points shown in alliance member list and buddy list
      [Bugfix] activity indicator in spy reports sometimes wrong
      [BugFix] deletion of abandoned plants / moons not working properly
      [Bugfix] possible to start interplanetary missiles during an attack block
      [BugFix] interplanetary missiles not included in multi alert
      [Bugfix] XSS problems solved
      [BugFix] amount of alliance members on external alliance page wrong
      [BugFix] empty alliances not deleted
      [Bugfix] chance of moon incurrence shown in combat reports on moon
      [Bugfix] wrong error message for too long passwords
      [BugFix] RSS-Feed: wrong messages for finished building construction
      [Bugfix] Chrome: white background colour in drop down menus
      [Bugfix] not possible to open jump gate menu with icon beside facilities button
      [Bugfix] Galaxy: fleet options shown for players in vacation mode
      [BugFix] spelling mistakes in tutorial
      [BugFix] overlapping icon for opening of event box if active event existing
      [BugFix] mistake in relocation
      [Bugfix] broken tear down of interplanetary missiles and anti-ballistic missiles
      [BugFix] resource losses due to vacation mode


      Also a Hint for many Bug Feedbacks:

      [Change] Highscore sorting updated every 5 minutes
      That means, if you or other make points between 2 actualizations, there could be a "wrong" display of points and rank. But this will be corrected automatically on the next actualization.

      LG
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