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Additional fleet dispatch options
The main idea is to add fleet maneuver capabilities to the game (more advanced than just make a fleet turn back) like ACS attack/defend in their time
Following ideas are independent:
I remember some old debate about similar ideas. Only the possibility of rerouting a fleet midway would require to modify the way deuterium is used as fuel for ships. Ex:Separate cargo hold
Remaining cargo capacity = Total cargo capacity of fleet - Amount of deuterium planned as fuel when mission start
The fleet maneuvers would be limited by remaining fuel. Max fuel reservoir capacity: a given % of fleet cargo capacity, improved by a techno (hyperspace...). Sensor phalanx would indicate how much fuel is remaining for each fleet & players would have to adapt their strategy to fleetcrash. Open question : Does the deuterium captured during raid could refill fuel reservoirs ?
That's all folks !
Additional fleet dispatch options
The main idea is to add fleet maneuver capabilities to the game (more advanced than just make a fleet turn back) like ACS attack/defend in their time
Following ideas are independent:
- Choose along the way to Deploy a fleet on Transport mission on arriving planet instead of turning back (and likewise ACS Defend a friendly planet)
- Allow to make a fleet return to a different planet than the departing one after objective completed.
Simple Case example: Return to another colony after a raid to transfer resources or relocate fleet directly to a colony (without having to wait for fleet to return and then launch a transport/deploy mission)"return" button during outward trip will make fleet return to departing planet
Advanced Case example: Facilitate recycling assist by transferring directly all (or part of) the resources to the other player (moonshot, ...) - 2 steps mission "return" button at any intermediate step triggers turning back to departing planet>>>Destination(s) will have to be set in advance; so deuterium cost can be adjusted in consequence. - Add a "retrieve" option to Transport mission to automatically bring back a resource amount from one of your own planet(if still available when fleet arrives) instead of having to wait for it to arrive & send it back. Combine with "2. Advanced mission planning", it will allow to transfer a fleet to a planet while collecting resources from another colony on the way
- [NEW] Add the possibility to exchange or give resources to a friendly fleet stationary over Alliance depot (to the limit of fleet cargo capacity & fleet size with Alliance depot level)
Simple Case: Player sends his fleet over friendly planet with or without resources. Once fleet is stationary, planet owner can give/fill resources to the limit of friendly fleet cargo capacity
Advanced Case: Once friendly fleet is stationary, both players will be to able to trade resources through a pop-up window if connected as the same time. Additional ideas:
- selling ships/transferring ship ownership could be allowed
- resources exchange rates could be controlled (max/min limit) under "fair trade regulations" to prevent abuse/pushing suspicion
- player trade offers could be visible by buddies/alliance members in Galaxy view per system or on a new tab.
Similar post - cf. Trade Center. The idea behind is not having to use your own fleet/transporters if a friendly player need resources from you - [REMOVED]
Reroute a fleet midway[\b] during return trip OR when deploying on another planet if deuterium cost is lower that initial amount[/i]
That's all folks !
The post was edited 15 times, last by Guritchi ().