The idea is simple, i want to see every technology useful for something to allow players multiple strategies and play style.
Now let's begin!
Tech Info: Laser Technology *
Focusing light produces a beam that causes damage when it strikes an object.
Lasers (light amplification by stimulated emission of radiation) produce an intense, energy rich emission of coherent light. These devices can be used in all sorts of areas, from optical computers to heavy laser weapons, which effortlessly cut through armour technology. The laser technology provides an important basis for research of other weapon technologies.
Suggestion: I think that this technology can be used to improve cargo capacity, cause heavy laser weapons can be used to cut (like it said) the resources into smaller part, or even dust, allowing cargo to carry more of them. At the same time i think that the optical computers part can be used to improve the rapid fire sistem, each level may improve by a small % the RF that all your ships have, and even reduce the RF your defenses have. This of course will mean that the more you upgrade laser technology the more efficiency your ship/defenses will have in combat, all thanks to the optical computers. Anyway these are only suggestions, they may be got in block or alone.
Tech Info: Hyperspace Technology *
By integrating the 4th and 5th dimensions it is now possible to research a new kind of drive that is more economical and efficient.
In theory, the idea of hyperspace travel relies on the existence of a separate and adjacent dimension. When activated, a hyperspace drive shunts the starship into this other dimension, where it can cover vast distances in an amount of time greatly reduced from the time it would take in "normal" space. Once it reaches the point in hyperspace that corresponds to its destination in real space, it re-emerges.
Once a sufficient level of Hyperspace Technology is researched, the Hyperspace Drive is no longer just a theory.
Suggestion: I think that this technology (like someone said in another thread) should improve deuterium consumption of the ships. Furthermore we are talking about new kind of drive, so why can't we say that this "new kind of drive" is something that can produce energy? We are talking about way to travel in the space. If we think about a drive that can produce energy and we combine it with "more economical and efficient" we can use this technology to improve the fusion reactor deuterium consumption. Each level then allow us to reduce the ships consumption and the fusion reactor consumption, maybe in different %.
Tech Info: Graviton Technology
Firing a concentrated charge of graviton particles can create an artificial gravity field, which can destroy ships or even moons.
A graviton is an elementary particle that is massless and has no cargo. It determines the gravitational power. By firing a concentrated load of gravitons, an artificial gravitational field can be constructed. Not unlike a black hole, it draws mass into itself. Thus it can destroy ships and even entire moons. To produce a sufficient amount of gravitons, huge amounts of energy are required.
Suggestion: I think that this technology may be the most useful of the game. I mean why can't we do that every level (other then lv 1) of this technology allow us to get more % to create a moon or to destroy a moon? I mean, if it determines the gravitational power more level may mean more destructive power and at the same time more level may mean an artificial gravity field that is under our controll, or used for a short time to allow us to use debris fields to get moons. Of course the boost to each % (destroy or create) may be different, but guys, why not?
The orange part can be used for both theories.
This suggestion is because i readed many threads about moons. Many players are saying that the moons are too weak, they can be destroied easy, they want an easy way to do them.....so why don't allow players to improve their own chance to get the moons via research? (only the % is affected, not the diameter) On the other hand i readed many players saying that to attack someone is really hard, cause the moons many time don't come down and the "bashing rule" is even another thing that can help the defenser.....so why don't allow player to improve their own chance to destroy a moon via research? (note that the % is not thinked to be applied to every RIP sent, but only at the % o the MC mission. For example, if i get 1% extra to MC, if i send 1 RIP or 12 RIP the % got via research is for both missions +1%, not +1% and +12%)
Furthermore we may do like military research that the difference between GT is calculed when a MC mission is started, but of course calculated in a different way.
If you think about it, years ago, do GT was really hard and an achivement for those who did it, it was risky but now it is not anymore.......but for level 1. Imagine if people need to improve this technology "again"!......planet in position 1 again, more risks, more crashers that want the solar satellite debris, more game and even more strategy/work/objectives to achieve.
That's all! Share your thoughts...
* I know that there is something already accepted for the cargo capacity that include hyperspace technology, but i think this way is better, especially because i don't see the affinity between more capacity/hyperspace tech.
Ps: I'm italian, sorry for my bad english.
Now let's begin!
Tech Info: Laser Technology *
Focusing light produces a beam that causes damage when it strikes an object.
Lasers (light amplification by stimulated emission of radiation) produce an intense, energy rich emission of coherent light. These devices can be used in all sorts of areas, from optical computers to heavy laser weapons, which effortlessly cut through armour technology. The laser technology provides an important basis for research of other weapon technologies.
Suggestion: I think that this technology can be used to improve cargo capacity, cause heavy laser weapons can be used to cut (like it said) the resources into smaller part, or even dust, allowing cargo to carry more of them. At the same time i think that the optical computers part can be used to improve the rapid fire sistem, each level may improve by a small % the RF that all your ships have, and even reduce the RF your defenses have. This of course will mean that the more you upgrade laser technology the more efficiency your ship/defenses will have in combat, all thanks to the optical computers. Anyway these are only suggestions, they may be got in block or alone.
Tech Info: Hyperspace Technology *
By integrating the 4th and 5th dimensions it is now possible to research a new kind of drive that is more economical and efficient.
In theory, the idea of hyperspace travel relies on the existence of a separate and adjacent dimension. When activated, a hyperspace drive shunts the starship into this other dimension, where it can cover vast distances in an amount of time greatly reduced from the time it would take in "normal" space. Once it reaches the point in hyperspace that corresponds to its destination in real space, it re-emerges.
Once a sufficient level of Hyperspace Technology is researched, the Hyperspace Drive is no longer just a theory.
Suggestion: I think that this technology (like someone said in another thread) should improve deuterium consumption of the ships. Furthermore we are talking about new kind of drive, so why can't we say that this "new kind of drive" is something that can produce energy? We are talking about way to travel in the space. If we think about a drive that can produce energy and we combine it with "more economical and efficient" we can use this technology to improve the fusion reactor deuterium consumption. Each level then allow us to reduce the ships consumption and the fusion reactor consumption, maybe in different %.
Tech Info: Graviton Technology
Firing a concentrated charge of graviton particles can create an artificial gravity field, which can destroy ships or even moons.
A graviton is an elementary particle that is massless and has no cargo. It determines the gravitational power. By firing a concentrated load of gravitons, an artificial gravitational field can be constructed. Not unlike a black hole, it draws mass into itself. Thus it can destroy ships and even entire moons. To produce a sufficient amount of gravitons, huge amounts of energy are required.
Suggestion: I think that this technology may be the most useful of the game. I mean why can't we do that every level (other then lv 1) of this technology allow us to get more % to create a moon or to destroy a moon? I mean, if it determines the gravitational power more level may mean more destructive power and at the same time more level may mean an artificial gravity field that is under our controll, or used for a short time to allow us to use debris fields to get moons. Of course the boost to each % (destroy or create) may be different, but guys, why not?
The orange part can be used for both theories.
This suggestion is because i readed many threads about moons. Many players are saying that the moons are too weak, they can be destroied easy, they want an easy way to do them.....so why don't allow players to improve their own chance to get the moons via research? (only the % is affected, not the diameter) On the other hand i readed many players saying that to attack someone is really hard, cause the moons many time don't come down and the "bashing rule" is even another thing that can help the defenser.....so why don't allow player to improve their own chance to destroy a moon via research? (note that the % is not thinked to be applied to every RIP sent, but only at the % o the MC mission. For example, if i get 1% extra to MC, if i send 1 RIP or 12 RIP the % got via research is for both missions +1%, not +1% and +12%)
Furthermore we may do like military research that the difference between GT is calculed when a MC mission is started, but of course calculated in a different way.
If you think about it, years ago, do GT was really hard and an achivement for those who did it, it was risky but now it is not anymore.......but for level 1. Imagine if people need to improve this technology "again"!......planet in position 1 again, more risks, more crashers that want the solar satellite debris, more game and even more strategy/work/objectives to achieve.
That's all! Share your thoughts...
* I know that there is something already accepted for the cargo capacity that include hyperspace technology, but i think this way is better, especially because i don't see the affinity between more capacity/hyperspace tech.
Ps: I'm italian, sorry for my bad english.
The post was edited 5 times, last by Panda Rosso ().