I have seen many suggestions as how to change the Alliance Depot, but one thing I think we can all agree upon is that at this point the building is COMPLETELY useless!!
So I suggest that the Alliance Depot should change name to Alliance Center / Alliance Headquarter and then implement some features specific for an alliance. Some features that ordinary players won't have. This is a pretty long thread, so if you are up late, now is not the time to read it
I suggest a community center where one can do several interactions with the ally. Just like the "Merchant" page has several functions, so should the Alliance Center have several functions. So far I have thought of 2, but more functions could easily come along.
Trade Center
One "office" should be called "Trade Center". At this trade center, I might put up 1 mil deut for sale. The alliance might have some internal rules as to how much I can ask for this 1 mil deut, providing that this rate is within the rules of the community. When I transfer my 1 mil deut to the trade center, I can no longer use it on my planet, but it will still be visible on probe reports and it will still be open for attacks. But I won't just be able to sell the resource for just another kind of resource, I could also claim some DM for it (rates will be for GF to determine, but I'm thinking along the lines of 1 mil metal OR 0.5 mil crystal OR 0.25 mil deut for 1.000 DM). This way players who are less fortunate can still earn some officers. And GF are not missing out on any income as someone else has already payed for the DM.
If I were to transfer this 1 mil deut to the Alliance Trade Center, then I might ask 3 mil metal OR 1.5 mil crystal OR 3.000 DM for the trade. I can terminate the offer at any given time, should I need to transfer the resources (I might have to go off line and need to do a FS). On the other hand, the one accepting the offer just say "I'm going to pay with ..." and then accept the trade. The trade is completed instantly. As long as you have the resources to pay for the trade, you can buy as much as you want, no matter the limit of your warehouse. However: due to lack of resource or Alliance Center level (further below) I might not be able to purchase the entire portion of the resources and therefore have to only buy a portion of the offer.
Fleet Exchange
Another "office" of the Alliance Center should be called "Fleet Exchange". This works pretty much the same way. I might transfer 1.000 Battleships to the Fleet Exchange. This will take them out of my own fleet and I can no longer send them off to battle, but they can still be gunned down by an attacker. But those 1.000 Battleships each cost 45k metal and 15k crystal to produce. This is the price I can take for each ship as well. Here the benefit is that I might have a Nanite level high and a fleeter might not have a high Nanite factory, but he does have the resources. This way the ally as a whole can decide where to build ships. This is much more efficient for the ally as a team. And mind that SOMEONE will always have to have the ships. It is not like 1.000 ships just appear out of nowhere. They simply just transfer from one account to another. This also happens instantly, just like the trade.
Ofc. one can only buy the ships if one has already researched the levels needed to produce the ships. Also, if I want to buy the 1.000 Battleships I can't be under attack while buying them. Otherwise this could be used as a pretty unfair ninja. Each ship has a purchase cost, this cost compared to your Alliance Center / HQ determines how much I can sell and buy at a time.
Alliance HQ level
The level of your Alliance Center / Alliance HQ will have an effect upon how much you can offer at a given time as well as how much you can buy at any given time. Here are my thoughts as to how much one can offer/buy per level:
Level 1: 1 offer @ 250k resources
Level 2: 2 offers @ 500k resources
Level 3: 4 offers @ 1 mil resources
Level 4: 8 offers @ 2 mil resources
and so on...
So in the case with the 1.000 Battleships I'd need an Alliance HQ of level 9 in order to post the offer.
I have split up the suggestion into smaller portions in order to make it a bit easier to go through it all. The "Merchant" page has 4 functions and I would love for the Alliance HQ to have the same.
This will completely change the way the Alliance Depot is working and that is why I'd like to change the name in the process. But what I rely like about this suggestion is how non DM players get a chance to earn some DM, however at a pretty steep price. But GF are still not missing out on any money as someone, somewhere has already bought the DM, the DM simply transfers to another account. In fact, this might even increase the usage of DM. As the purpose of the building has been completely re-designed, perhaps a change in cost is also in place? You can think about this as well when you write your comments.
When responding to this, consider what name you like best. The Alliance Center? Or the Alliance Headquarter? I can't decide...
If you have further questions feel free to ask them. If you have any suggestions as to how the last 2 "offices" should be used, I'm all ears as well
So I suggest that the Alliance Depot should change name to Alliance Center / Alliance Headquarter and then implement some features specific for an alliance. Some features that ordinary players won't have. This is a pretty long thread, so if you are up late, now is not the time to read it
I suggest a community center where one can do several interactions with the ally. Just like the "Merchant" page has several functions, so should the Alliance Center have several functions. So far I have thought of 2, but more functions could easily come along.
One "office" should be called "Trade Center". At this trade center, I might put up 1 mil deut for sale. The alliance might have some internal rules as to how much I can ask for this 1 mil deut, providing that this rate is within the rules of the community. When I transfer my 1 mil deut to the trade center, I can no longer use it on my planet, but it will still be visible on probe reports and it will still be open for attacks. But I won't just be able to sell the resource for just another kind of resource, I could also claim some DM for it (rates will be for GF to determine, but I'm thinking along the lines of 1 mil metal OR 0.5 mil crystal OR 0.25 mil deut for 1.000 DM). This way players who are less fortunate can still earn some officers. And GF are not missing out on any income as someone else has already payed for the DM.
If I were to transfer this 1 mil deut to the Alliance Trade Center, then I might ask 3 mil metal OR 1.5 mil crystal OR 3.000 DM for the trade. I can terminate the offer at any given time, should I need to transfer the resources (I might have to go off line and need to do a FS). On the other hand, the one accepting the offer just say "I'm going to pay with ..." and then accept the trade. The trade is completed instantly. As long as you have the resources to pay for the trade, you can buy as much as you want, no matter the limit of your warehouse. However: due to lack of resource or Alliance Center level (further below) I might not be able to purchase the entire portion of the resources and therefore have to only buy a portion of the offer.
Another "office" of the Alliance Center should be called "Fleet Exchange". This works pretty much the same way. I might transfer 1.000 Battleships to the Fleet Exchange. This will take them out of my own fleet and I can no longer send them off to battle, but they can still be gunned down by an attacker. But those 1.000 Battleships each cost 45k metal and 15k crystal to produce. This is the price I can take for each ship as well. Here the benefit is that I might have a Nanite level high and a fleeter might not have a high Nanite factory, but he does have the resources. This way the ally as a whole can decide where to build ships. This is much more efficient for the ally as a team. And mind that SOMEONE will always have to have the ships. It is not like 1.000 ships just appear out of nowhere. They simply just transfer from one account to another. This also happens instantly, just like the trade.
Ofc. one can only buy the ships if one has already researched the levels needed to produce the ships. Also, if I want to buy the 1.000 Battleships I can't be under attack while buying them. Otherwise this could be used as a pretty unfair ninja. Each ship has a purchase cost, this cost compared to your Alliance Center / HQ determines how much I can sell and buy at a time.
The level of your Alliance Center / Alliance HQ will have an effect upon how much you can offer at a given time as well as how much you can buy at any given time. Here are my thoughts as to how much one can offer/buy per level:
Level 1: 1 offer @ 250k resources
Level 2: 2 offers @ 500k resources
Level 3: 4 offers @ 1 mil resources
Level 4: 8 offers @ 2 mil resources
and so on...
So in the case with the 1.000 Battleships I'd need an Alliance HQ of level 9 in order to post the offer.
I have split up the suggestion into smaller portions in order to make it a bit easier to go through it all. The "Merchant" page has 4 functions and I would love for the Alliance HQ to have the same.
This will completely change the way the Alliance Depot is working and that is why I'd like to change the name in the process. But what I rely like about this suggestion is how non DM players get a chance to earn some DM, however at a pretty steep price. But GF are still not missing out on any money as someone, somewhere has already bought the DM, the DM simply transfers to another account. In fact, this might even increase the usage of DM. As the purpose of the building has been completely re-designed, perhaps a change in cost is also in place? You can think about this as well when you write your comments.
When responding to this, consider what name you like best. The Alliance Center? Or the Alliance Headquarter? I can't decide...
If you have further questions feel free to ask them. If you have any suggestions as to how the last 2 "offices" should be used, I'm all ears as well
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Adding bots to Ogame universes with low player counts
Here you have the "freedom of speech" as long as you say "everything is OK".
Adding bots to Ogame universes with low player counts
Here you have the "freedom of speech" as long as you say "everything is OK".
The post was edited 1 time, last by Molle ().