A few days ago I myself was the subject of a ridiculous IP missile attack.
In a time span of less than 5 hours I have gotten 900 combat reports stating 30 to 40 IP missiles were fired at my planet per attack.
Now in regular universes it's considered bashing if you attack a planet more than 6 times per day.
This guy attacked me >900 times! with IP missiles.
I know officially IP Missiles do not count in bashing rules, but since the defender is not capable to defend against such attacks I think there should be a little change. Surely you can build AB rockets, but they are useless. Even if you have 100 AB's, if someone has enough resources, a nanite 7 or 8 and enough DM he/she can build 100 IP missiles every 10 seconds. Since there is no limit to how often these missiles can be used and the fact that the defender cannot do anything about it (unless he is coincidental online and can build AB on the fly). Since this is seldom the case, because any attacker will eventually notice the players on/of status, he can do whatever he wants.
Because I once decided to try out to be an "uber-turtle" I find it quiet displeasing that YEARS of work can be blown away without any options for me to do anything about it. It can go so fast that even after being hit, it's already too late.
I made a report to Malachae about this form of bashing, he said, and I quote "Yeah, someone with DM can obliterate an account quickly with IPMs. I understand it serves a purpose and leveling defense so one can safely destroy a fleet, but I can definitely see how it could be bashing. Write up a good suggestion there on what you'd like to see and see what the community has to say".
What I have witnessed was the action of just 1 person who had a personal (but unknown) vendetta.
Now don't get me wrong, it's not my intention to protect uber turtlers and they are hard to crack using regular fleet, although combined acs fleets can do lots of damage, so they are far from indestructible.
But against an IP strike? You can simply nothing do about it. And the irony is, attack someone often than 6 times per day and you get banned for bashing, even with moon destruction missions, while 900 attacks with ip missiles on one world is fine. That isn't right.
In Ogame you have a few playing styles, depending on how much time a player has, his or hers experience, and even the amount of money available counts:
You are either:
- A fleeter
- A miner
- A turtler
- A mixer (a mixer is miner & turler together)
If these unlimited IP missile attacks continue you chase away a lot of players playing Ogame as a turtler. Now turtlers are often ridiculed. They are 'scared', and they 'spoil the game', but the people saying this, mostly the fleeters don't understand that not everybody has the time to be a full time fleeter. You have die hard fleeters, these people are sitting more than 12 hours behind their desk doing fleetcrashes etc. No problem with that. Then you get the single person living by itself and having a job. So he has less time and decides to be a miner. And finally, there are persons who may even have lesser time (or simple not the means and the willpower to fleetsave every day), which build a safe house on 1 planet to collect the resources there to play the game, as any other player would do, but with a lot less stress and without fleetsaving. Now, why should these people be condemned? Fleeters say often very negative things about turtlers but in many cases they do trade deuterium with them. So they are not as useless as they think. Besides, respect each other. It's a thing you do in normal life as well. Whatever your friends and family are doing is their business.
So, if I a turtler spend years and years in building his account and it can be so easily destroyed by just one person, then don't be surprised they quiet the game all together. With the current amount of players we have in all the universes I say we cannot permit that. But I don't want to take away the IP missile attack option either, but the abuse must stop.
My idea is to put also a limit to the amount of IP missiles that one player may use on any other player each day. For example maximum 200 or 300 per day per planet. Still a lot of IP missiles which can do a lot of damage, but the defender has at least a chance to react to it, before his entire years of work is destroyed in a few hours (while he is sleeping). His damage can still be very big, but not like full scale destruction, unless the person attacking manages to call in a dozen friends and do 250 IPM attacks per day. That's reasonable and for a turtler may not be the most pleasant day but he has to admire the organization behind such an attack.
Besides, if the bashing rules applies to regular attacks and moon destruction attacks, both which could also be devastating if there wasn't a maximum put to it, why wouldn't there be a maximum for IP missiles? If a player wants to attack a turtler he can do it the ACS style, or rather, there is no limit to how many people could assist. In 2006 they did this once on the dutch server and because of this unusual action, they even named it after me: ogame.wikia.com/wiki/Demonfreaked .This is more acceptable, because it forces single persons to work together to accomplish this goal. Teamwork is required, and it also helps getting the motives of the person who wants to take the initiative. If it is just blunt bashing most people won't help, because it's considered non honorable.
Most defenders have no more than 100AB's, simply because the costs of the rocket silo, and a few levels higher don't help that much. So my idea is : Set a maximum of 250 IP missiles per day per planet to give the defender also a chance to do something. He can hit the attacker back, he can rebuild defenses, he can rebuild AB's, he can go temporary in v-mode if nothing else works, but the main goal is achieved; he does not quit the game. He goes on, buys probably some DM to fasten some building etc.
And doesn't that benefit us all?
250 IP Missiles per planet per player per day - please.
In a time span of less than 5 hours I have gotten 900 combat reports stating 30 to 40 IP missiles were fired at my planet per attack.
Now in regular universes it's considered bashing if you attack a planet more than 6 times per day.
This guy attacked me >900 times! with IP missiles.
I know officially IP Missiles do not count in bashing rules, but since the defender is not capable to defend against such attacks I think there should be a little change. Surely you can build AB rockets, but they are useless. Even if you have 100 AB's, if someone has enough resources, a nanite 7 or 8 and enough DM he/she can build 100 IP missiles every 10 seconds. Since there is no limit to how often these missiles can be used and the fact that the defender cannot do anything about it (unless he is coincidental online and can build AB on the fly). Since this is seldom the case, because any attacker will eventually notice the players on/of status, he can do whatever he wants.
Because I once decided to try out to be an "uber-turtle" I find it quiet displeasing that YEARS of work can be blown away without any options for me to do anything about it. It can go so fast that even after being hit, it's already too late.
I made a report to Malachae about this form of bashing, he said, and I quote "Yeah, someone with DM can obliterate an account quickly with IPMs. I understand it serves a purpose and leveling defense so one can safely destroy a fleet, but I can definitely see how it could be bashing. Write up a good suggestion there on what you'd like to see and see what the community has to say".
What I have witnessed was the action of just 1 person who had a personal (but unknown) vendetta.
Now don't get me wrong, it's not my intention to protect uber turtlers and they are hard to crack using regular fleet, although combined acs fleets can do lots of damage, so they are far from indestructible.
But against an IP strike? You can simply nothing do about it. And the irony is, attack someone often than 6 times per day and you get banned for bashing, even with moon destruction missions, while 900 attacks with ip missiles on one world is fine. That isn't right.
In Ogame you have a few playing styles, depending on how much time a player has, his or hers experience, and even the amount of money available counts:
You are either:
- A fleeter
- A miner
- A turtler
- A mixer (a mixer is miner & turler together)
If these unlimited IP missile attacks continue you chase away a lot of players playing Ogame as a turtler. Now turtlers are often ridiculed. They are 'scared', and they 'spoil the game', but the people saying this, mostly the fleeters don't understand that not everybody has the time to be a full time fleeter. You have die hard fleeters, these people are sitting more than 12 hours behind their desk doing fleetcrashes etc. No problem with that. Then you get the single person living by itself and having a job. So he has less time and decides to be a miner. And finally, there are persons who may even have lesser time (or simple not the means and the willpower to fleetsave every day), which build a safe house on 1 planet to collect the resources there to play the game, as any other player would do, but with a lot less stress and without fleetsaving. Now, why should these people be condemned? Fleeters say often very negative things about turtlers but in many cases they do trade deuterium with them. So they are not as useless as they think. Besides, respect each other. It's a thing you do in normal life as well. Whatever your friends and family are doing is their business.
So, if I a turtler spend years and years in building his account and it can be so easily destroyed by just one person, then don't be surprised they quiet the game all together. With the current amount of players we have in all the universes I say we cannot permit that. But I don't want to take away the IP missile attack option either, but the abuse must stop.
My idea is to put also a limit to the amount of IP missiles that one player may use on any other player each day. For example maximum 200 or 300 per day per planet. Still a lot of IP missiles which can do a lot of damage, but the defender has at least a chance to react to it, before his entire years of work is destroyed in a few hours (while he is sleeping). His damage can still be very big, but not like full scale destruction, unless the person attacking manages to call in a dozen friends and do 250 IPM attacks per day. That's reasonable and for a turtler may not be the most pleasant day but he has to admire the organization behind such an attack.
Besides, if the bashing rules applies to regular attacks and moon destruction attacks, both which could also be devastating if there wasn't a maximum put to it, why wouldn't there be a maximum for IP missiles? If a player wants to attack a turtler he can do it the ACS style, or rather, there is no limit to how many people could assist. In 2006 they did this once on the dutch server and because of this unusual action, they even named it after me: ogame.wikia.com/wiki/Demonfreaked .This is more acceptable, because it forces single persons to work together to accomplish this goal. Teamwork is required, and it also helps getting the motives of the person who wants to take the initiative. If it is just blunt bashing most people won't help, because it's considered non honorable.
Most defenders have no more than 100AB's, simply because the costs of the rocket silo, and a few levels higher don't help that much. So my idea is : Set a maximum of 250 IP missiles per day per planet to give the defender also a chance to do something. He can hit the attacker back, he can rebuild defenses, he can rebuild AB's, he can go temporary in v-mode if nothing else works, but the main goal is achieved; he does not quit the game. He goes on, buys probably some DM to fasten some building etc.
And doesn't that benefit us all?
250 IP Missiles per planet per player per day - please.
The post was edited 1 time, last by Demonfreak ().