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Search results 21-32 of 32.
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well, i suggest that we do some changes in rapid fire for some ships at the time when BC was introduced there was a lot of discussions about it, but at the end GF done what some dev thought will be the best. since bs become 'useless' same as hf.. why not make those two ships worth building again? at this moment BC has rapid fire: Quote: “Rapidfire from Destroyer: 2 >>> rise up to 3 Rapidfire from Deathstar: 15 Rapidfire against Espionage Probe: 5 Rapidfire against Solar Satellite: 5 Rapidfire ag…
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honor system
PostQuote from marv: “I don't agree that player which looses the whole battle shouldn't get any hps. With this new version, turtles will be harassed even more than before, and their only satisfaction will be getting a few hps for taking down some of attacker's ships with a proper configuration of defense. So let's not take even that from them... Whether a bandit should get hps for loosing a battle is entirely different thing.” i guess that would be ok, and yea, bandits = 0hp for loosing battle :D
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honor system
Posthp's need some more tweaking today my friend made #1 hit on other player who was bandit. and at the end of the battle player who was bandit got hp's...even thought he lost battle. i think this should be overwritten, so defender who looses whole battle doesn't get any hp's. and other suggestion add hp's on player overview just under points :)
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honor system
Postv3.0.0 has been implemented at org today and as i can notice there are some bugs or let's better say illogically. i'm rank23, and when i look at stats, player who is ranked #5 is not honorable target for me?!?!? basically with this system you are making miners untouchable, if you want to avoid being target you just don't make any combat ships and you are ok. most likely players will avoid you. every player who is higher ranked than you are should be honorable target for you, regardless of milita…