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Search results 21-40 of 40.

  • Deleting Moons

    DISASTER - - Archive - Suggestions

    Post

    He meant once the moon is deleted the moon should be untouchable, not the player that deleted it. It's a problem when people purposefully delete the moon and direct their friends to kill the fleet when it is on a deleted moon. It is a "legal" push loophole. It'd save go's a lot of trouble and close a loophole that's been abused a lot lately

  • The Harbinger

    DISASTER - - Archive - Suggestions

    Post

    I'm not very great in sims but I can somewhat understand the role you're creating here. I like it +1 more ships and variability for fleet combos would be cool

  • The Harbinger

    DISASTER - - Archive - OGame Planet

    Post

    I'm not very great in sims but I can somewhat understand the role you're creating here. I like it +1 more ships and variability for fleet combos would be cool

  • In game alliance poll

    DISASTER - - Archive - Suggestions

    Post

    Great idea I really hope this gets implemented

  • No vmode galaxy viewing

    DISASTER - - Suggestions

    Post

    Simple straightforward. Why should a non participant be able to view the galaxy? I know vmoders that sit in vmode til targets time out, pop out and launch and run back to vmode after board.us.ogame.gameforge.com/b…alaxy-viewing/#post525348

  • After #1 in uni has x points invited buds get enough tech to make #2 planet/probe/make sc type deal? Basic mine level etc? A buffed tutorial might help too although if buddy invited they probably have help player to player to learn if needed I like the idea

  • I remember there was a competitive tourney uni in .org for Christmas season some years back. Why not have a resetting/tourney universe for every server. I kicked the idea around .us com and grabbed attention and a lot of great ideas as well My thread board.us.ogame.gameforge.com/b…tyle-universe/#post437805 .org thread board.en.ogame.gameforge.com/b…ips-2011-2012-discussion/ Have officers and most if not all dm related things turned off and different specs every reset of x amount of days. Just so…

  • Help new players

    DISASTER - - Archive - Suggestions

    Post

    Pretty simple. Add an in game link to a board section like I revamped in .us with good success board.us.ogame.gameforge.com/b…ayers-project/#post511603 And also add a "NEW PLAYERS CLICK HERE" on the board portals that blinks in red letters lol to bring them to a players helping players thread. Player to player interactions are what make this game. Make it easier to learn and interact by giving them a list of willing helpers and easy to find links to guides etc. I've ran a wing alliance for 2+ ye…

  • Easy to implement I think, maybe make it a commander feature so gf gets something out of the deal?

  • Very interesting idea! What about the speeds df etc rotate on a cycle perhaps weekly? You'd have to strategerize A LOT especially on an alliance scale

  • Officers

    DISASTER - - Archive - Suggestions

    Post

    My whole thing with this idea is that you'd create a huge surge in play if fleeting was easier/free and then if you tweak the officers a little bit they would be bought still. I think commander would still be bought if tweaked into something like my OP mentioned and admiral should be about battles not fleet slots imo This idea could keep ogame going strong longer with increasing the number of active players I just want to see this game increase players and not dwindle

  • Missile ACS

    DISASTER - - Archive - Suggestions

    Post

    Acs' ing missiles with fleet? Just a new thought.. Maybe IPM could be sent with fleet landing in the first round or just before battles? Acs missiles so that you as a team can break whatever abm defenses may be thrown up. I think they'd still need to be physically sent. Fleet 1 page select ipm # to send, fleet 2 acs them, fleet 3 fire. But since they are so quick you'd need some sort of preparation mechanics.. like I mentioned before this was a random idea and pretty rough

  • Officers

    DISASTER - - Archive - Suggestions

    Post

    Yea I know you can scan moons manually but it's horrendously slow and I think 9/10 players say screw moon scans it takes too long manually, find inactives planets and raid instead :p Good point about the rss feed, perhaps they should reverse it. Give moon scan and make rss a pay feature?

  • Officers

    DISASTER - - Archive - Suggestions

    Post

    I think if moon scans were free you'd have so many more people fleeting and playing harder, old players return, newer players getting in on the action hunting for fleets rather than collecting res/fs/see ya tomorrow. I can speak from experience on this.. I was afraid to poke the bear and scan most people (especially fleeters) when I didn't have moon scan. You'd essentially be flying blind. So you get in this mind frame of "why bother building fleet if I can't hunt" miner mode engaged or worst ca…

  • Officers

    DISASTER - - Archive - Suggestions

    Post

    WSA techs only upgraded by admiral as soulis pointed out time backs and such would be impossible if you couldn't be sure of their drives. besides + to drives and wsa is too op

  • Officers

    DISASTER - - Archive - Suggestions

    Post

    So I never had any officers until recently (years of free play tyvm gf lol). After I got the ability to moon scan my time spent playing went way up. Any universe is ONLY AS ACTIVE AS ITS FLEETERS otherwise just turn this game into Farmville. Here's my idea, make moon scanning a regular feature. Change officers roles. Commander with her advanced knowledge and skills leads your fleets more deftly than ever! +2 fleet slots, expeditions run on their own fleet slots because of her expertise in coordi…

  • Missile ACS

    DISASTER - - Archive - Suggestions

    Post

    Perhaps missiles could be shown in fleet 1 page as selectable and sendable, fleet 2 acs'd like normal ships in offense or acs defend in defenses but never make a round trip/cannot be turned. In acs defense a maximum of 1 hour hold time (adjusted for uni speed -hold faster the uni) I think it'd have to work offensive and defensive to offset one another Just adds a dynamic and incentive to build close together and assist one another 1 more way.. also helps keep new guys from getting ipm raged on a…

  • Missile ACS

    DISASTER - - Archive - Suggestions

    Post

    We keep thinking of ideas for alliance systems etc.. Haven't thoroughly thought it out but the ability to acs IPM and ABM within a range set by alliance depot (I'll always try to find a use for this thing lol) within the limit of your imp drive. To nerf the defensive side of this IPM speed must be higher than ABM so that attackers don't have to throw 2000 missiles to even break through. A # would need to be set for how many may automatically be used in offense/defense (none automatically rebuilt…

  • If player x and y both have stations that are within each other's range maybe you can see in galaxy view an under attack marker but with no information about the attack, no message that the attack is underway or who is attacking it could be interesting. if planet you could lanx and see but moon you'd have no way of knowing what's going on there. and probably more dangerous for defenders to try than its worth because you'd never know if there's a massive 5 man acs they can't match..? I think it w…

  • Smart turtles would pick mine buff