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Perso j'ai beau avoir 8 planètes au milieu de la G1 et être dans le top 250, je me fais toujours espionner que par les mêmes 5 ou 6 clampins, dont un qui ne tente que des rush sur ma défense sans sortir du système (j'ai deux planètes à deux systèmes de là, il est jamais passé sonder xD) et qui ne voit même pas que je suis connecté Donc bon, une grosse activité, mouais, c'est pas super flagrant, c'est surtout en voyant qu'on stagne au classement parce qu'on n'utilise que sa propre production de r…
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Probes & bashing
PostIf you can afford a colony ship, you can afford to leave one probe on the new planet to defend against probe plunders. And if you leave too many resources undefended, that's your fault. Losing how little resource you get when you colonize a new planet is irrelevant anyway.
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Quote from koda: “so after the simulator trolled me and i had more losses than expected” Might be because on Oldschool, Light Fighters only get a RF of 3 from cruisers?
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1st colony
Post@totalanihilation: Well, in any other position than 15 I would find it stupid to abandon a 154 fields colony, unless you already have another 8 big planets.
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Quote from retirado_off: “may godddd.... almost 35-32-32.... the universe is very long dude... these levels are very low 35-32-32-0 robots 10 nanos 3 shipyard 10 storages ?-?-? Silo 4-6 lab? I think, the colony should has more fields than homeworld....as minimum but if you think 140 fields is enough... good luck for you xD” So, let's take your example. 35-32-32 with Solar 0 (obviously) = 99 tiles Robots 10, Nanites 3 (I think it's low, but hey, it's your setup), shipyard 10 (although I fail to s…
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There's plenty of room in G1, mostly in positions 13, 14, 15. Surely they're less likely to produce a "big" planet but you can do lots of stuff even with 50 tiles until you are fully deployed and need to abandon your worse planets. I've got a 146 fields planet in position 9 and guess what, I'm keeping it. If I need more fields (which is probably not happening before a year or two), that's where terraforming comes into play. And compared to the cost of what I'm going to build on those new tiles, …
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1st colony
PostQuote from totalanihilation: “on that 15 slot i got 154 fields. trash....” I hope you're kidding.
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Half deut on deploy
PostWhy don't you just try by yourself with one ship?
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Flashbacks
PostFinally making it to the top 1500 and getting tons of spying reports xD Long ago if you weren't in the best 1500, you were nameless, as there were no rankings below that number.
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1st colony
PostI've got the same temperature in position 13, so it's far from perfect xD
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Quote from Kimigoshi: “J'ai casé une planète avec 170 cases en position 4. En dessous de 200 cases à long terme c'est chiant.” Voyons voir. M30, C26, D26, Hangars 4-1-0 pour couvrir 24h de prod à quai, ça fait 87 cases. Robots 10, Chantier 14 (Gammaglider), Labo 15, Nanites 6, Silo 4, ça fait 49 cases. On est donc à 136 cases utilisées avant de parler de la CES. La CEF n'est pas une option sur l'oldschool, du moins pas à haut niveau. Y a largement de quoi faire, sachant que la CES à partir du ni…
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I played OGame about 10 years ago, give or take. There were no ACS, no BC. Then, I had to stop for my studies, and didn't come back before 3~4 years ago. Only one French universe had no ACS and being a solo player mostly (not the most social kind), I figured it would be a good start. ACS has its uses, and has it advantages and drawbacks for and against raiders, but overall repels "elite" players who tend to be more lonely in their gameplay. As for the Battlecruiser, well... for what my opinion's…
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1st colony
Post200 tiles are more than enough on a regular speed universe, I don't get why people would ever try so hard to get more than that. Unless they're stupid crazy enough to want solar and fusion plants at insane levels for some reason...
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Terraformer
PostFrom what I could understand from your post, the answer is yes. In fact, in the new versions, you get one extra field on every second terraformer level. Not on the oldschool version. According to the german wiki, the extra field was added in version 3.0
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Gammaglider cost
PostAs I said, it's not the same ship. The one in the picture in the link you provided should have a much higher health than the one we have.
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0.77 Notes
PostMmh, something seems to have gone wrong with my copy-paste in the previous message, here's the formula: (Note: Prior to version 0.78a, the formula was: [Obsolete] E = 50 x F x 1.1^F )
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Gammaglider cost
PostExcept it's not the same as the one we have on the actual server.
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0.77 Notes
PostFrom wiki again. In the formulae below: a01b1a9b54bbe5d60c0bbc3eaf8486d5.png c8332139536a46651613ddd2f0bf42d0.png (Note: Prior to version 0.78a, the formula was: [Obsolete] So, as if it wasn't obvious, Energy technology doesn't affect the energy output on this server. Any level above 12 to unlock the terraformer is basically wasted.
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0.77 Notes
PostI suppose if you're still there in 3 years, there will be a reason to worry about the energy provided by a level 20 fusion plant. I'd be much more worried about the cost though, since each level is 1.8 times more expensive than the previous one, which would bring the 20th level's cost up to: 63,741,181 metal 25,496,472 cristal 12,748,236 deuterium Even on nowadays universes where the Energy technology applies a multiplier to the fusion plant's output, you rarely go that high. You'll see combos o…