One of the reasons people play vmode (i.e., being in v mode and only playing for a few hours, and then back to v mode) is because in faster universes it's impossible to survive if you are not part of the monopoly, who owns the universe. And high speed universes favor the creation of those monopolies, people who play with much more energy tend to own the universe in less than a year, and after that, it's just them growing, and the rest of fleeters (or at least who want to be fleeters) need to play vmode.
It's not always like that, but enough to generalize, almost any fast universe suffers from this.
As always, there's some debate and some ideas, but here's another one, that would involve almost no change in the game, and would change a lot the playability.
The idea is simple, the main reason fleeters can't play against bigger forces (that in x1 speed universes can be done, but not in high speed) is the fact that moons are made out of paper. You can go to sleep one day, and wake up with 14 moons poped. Which stops any kind of intention to play.
With just this little change, that could change: just make moon destruction to be slower (e.g., that they take the same time than in x1 universe).
I don't mean to reduce the speed of deathstars, just that when someone selects the Moon destruction the speed would be adjusted accordingly. So only that would change, still one could farm or attack with deathstars easily, with no change of speed, and the rest would be the same.
This small change would have big consequences, one of them the fact that moons would be safe again (as they were in x1 universes) and that way, even in fast universes, people would have much more incentive to play fleeter and have bigger fleets. And universes wouldn't die that fast. And monopolies would be much more problematic to own the universe.
Please, give it a thought, and comment if you have any idea
Source of this idea: this has been on my mind for some time, but after seeing the latest changes (or possible future changes) to the game, like 48h forced vacation mode and reduced deuterium consumption, which is just an incentive for players to play continuously, I felt like this was the missing leg, which is not only to welcome them on the active side, but also to bring back the protection that moons once gave, which might ensure more activity.
It's not always like that, but enough to generalize, almost any fast universe suffers from this.
As always, there's some debate and some ideas, but here's another one, that would involve almost no change in the game, and would change a lot the playability.
The idea is simple, the main reason fleeters can't play against bigger forces (that in x1 speed universes can be done, but not in high speed) is the fact that moons are made out of paper. You can go to sleep one day, and wake up with 14 moons poped. Which stops any kind of intention to play.
With just this little change, that could change: just make moon destruction to be slower (e.g., that they take the same time than in x1 universe).
I don't mean to reduce the speed of deathstars, just that when someone selects the Moon destruction the speed would be adjusted accordingly. So only that would change, still one could farm or attack with deathstars easily, with no change of speed, and the rest would be the same.
This small change would have big consequences, one of them the fact that moons would be safe again (as they were in x1 universes) and that way, even in fast universes, people would have much more incentive to play fleeter and have bigger fleets. And universes wouldn't die that fast. And monopolies would be much more problematic to own the universe.
Please, give it a thought, and comment if you have any idea
Source of this idea: this has been on my mind for some time, but after seeing the latest changes (or possible future changes) to the game, like 48h forced vacation mode and reduced deuterium consumption, which is just an incentive for players to play continuously, I felt like this was the missing leg, which is not only to welcome them on the active side, but also to bring back the protection that moons once gave, which might ensure more activity.
The post was edited 2 times, last by Minion ().