IP Missiles strenght???

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    • IP Missiles strenght???

      Hey all,

      I love this universe. My friends and I used to play a lot of Ogame at the very beginning, before it became pay-to-win and eveything.

      So I'm sure that speedsim and stuff isn't correct, at least I'm sure it's not set to the Retro standards. But for the life of me I can seriously not remember Interplanetary Missiles being as strong as they are now. Why do 3 missiles pretty much destroy all my def? And 2 more do!? Is that normal in this universe and how do you calculate that here?

      3 Missiles from planet Colony [9:52:9] on your planet Longquanyi [9:52:4] hit!
      Targets:
      Defenses hit

      Rocket Launcher300( -201 )Light Laser168( -168 )
      Heavy Laser25( -25 )Gauss Cannon5( -5 )
      Ion Cannon10( -10 )Plasma Turret3( -3 )
      Small Shield Dome1( -1 )Large Shield Dome1( -1 )




      2 Missiles from planet Colony [9:52:9] on your planet Longquanyi [9:52:4] hit!
      Targets:
      Defenses hit

      Rocket Launcher99( -99 )Light Laser1( -1 )



      This guy has now used 1 missile for each of my lower def colo's to destroy ALL DEF. Nothing is rebuild, nothing can be rebuild because he will just throw another missile on it.

      How can you def against this?
    • Thank you for this comment.

      ...

      Obviously you build anti missiles.

      But what I've someone keeps shooting some at you every day, just for sport? He shoots every planet everyday and when I have anti misseles he shoots those too... Can't do shit.

      Targets:

      Defenses hit


      Light Laser1( -1 )Heavy Laser10( -10 )Ion Cannon20( -16 )