Hey all,
I love this universe. My friends and I used to play a lot of Ogame at the very beginning, before it became pay-to-win and eveything.
So I'm sure that speedsim and stuff isn't correct, at least I'm sure it's not set to the Retro standards. But for the life of me I can seriously not remember Interplanetary Missiles being as strong as they are now. Why do 3 missiles pretty much destroy all my def? And 2 more do!? Is that normal in this universe and how do you calculate that here?
This guy has now used 1 missile for each of my lower def colo's to destroy ALL DEF. Nothing is rebuild, nothing can be rebuild because he will just throw another missile on it.
How can you def against this?
I love this universe. My friends and I used to play a lot of Ogame at the very beginning, before it became pay-to-win and eveything.
So I'm sure that speedsim and stuff isn't correct, at least I'm sure it's not set to the Retro standards. But for the life of me I can seriously not remember Interplanetary Missiles being as strong as they are now. Why do 3 missiles pretty much destroy all my def? And 2 more do!? Is that normal in this universe and how do you calculate that here?
3 Missiles from planet Colony [9:52:9] on your planet Longquanyi [9:52:4] hit!
Targets:
Defenses hit
Rocket Launcher 300( -201 ) Light Laser 168( -168 ) Heavy Laser 25( -25 ) Gauss Cannon 5( -5 ) Ion Cannon 10( -10 ) Plasma Turret 3( -3 ) Small Shield Dome 1( -1 ) Large Shield Dome 1( -1 )
2 Missiles from planet Colony [9:52:9] on your planet Longquanyi [9:52:4] hit!
Targets:
Defenses hit
Rocket Launcher 99( -99 ) Light Laser 1( -1 )
This guy has now used 1 missile for each of my lower def colo's to destroy ALL DEF. Nothing is rebuild, nothing can be rebuild because he will just throw another missile on it.
How can you def against this?