10k.. haven't seen this in almost 10 years.. its such a joy to see so many people playing the real OGame, thanks to every one that made this happend..
.:: ex-OGame.PT Board MOD ::.
![](http://imagizer.imageshack.us/v2/640x480q90/922/FJHu1f.jpg)
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retirado_off wrote:
gameforge open your eyes
Being a QA is sort of like being a goal keeper. People only talk about you when youve screwed up. We are the silent guardians of game development, and they will never have to thank us.
Being a QA is sort of like being a goal keeper. People only talk about you when youve screwed up. We are the silent guardians of game development, and they will never have to thank us.
JoKy wrote:
retirado_off wrote:
gameforge open your eyes
Yeah! Go Gameforge! Listen! Look!
.
.
.
1 Universe for all coms
Old inactive deletion (no deletion on next day, or 2-3 days, so all accounts are deleted only after >35 days)
3.6k accounts just created (guessing startfarms) and never logged in.
I hope it will have some active users over time and it contain not that much (oh retro, i want to see it > never log in again)
Because of that we are thinking of an manually deletion of inactive players to generate space.
LG
P.S.: 2009 when RD arrived in ogame.de the Gameforge needed at least 2 servers. The first server was full within 2 days and the second some days later.
retirado_off wrote:
JoKy wrote:
retirado_off wrote:
gameforge open your eyes
Yeah! Go Gameforge! Listen! Look!
.
.
.
1 Universe for all coms
Old inactive deletion (no deletion on next day, or 2-3 days, so all accounts are deleted only after >35 days)
3.6k accounts just created (guessing startfarms) and never logged in.
I hope it will have some active users over time and it contain not that much (oh retro, i want to see it > never log in again)
Because of that we are thinking of an manually deletion of inactive players to generate space.
LG
P.S.: 2009 when RD arrived in ogame.de the Gameforge needed at least 2 servers. The first server was full within 2 days and the second some days later.
Mormaly universe 2000 acoounts created, 1000 accounts inactives after 2 months, the rest of 1000 accounts, 500 are moonaccounts or multis
Universe retro, 10k accounts... well its possible than 70% of this accounts are inactives but even so, still beter not?
P.S: In 2005, when the universes opened at 14:00 pm, you needed to tell a friend that you created my account because at that time i was in highschool... and if i expected to get home no had places
okey, this isnt like 2005-2006 but its enough at least for me
regards :miffy:
JoKy wrote:
Because of that we are thinking of an manually deletion of inactive players to generate space.
Danimanza wrote:
retirado_off wrote:
JoKy wrote:
retirado_off wrote:
gameforge open your eyes
Yeah! Go Gameforge! Listen! Look!
.
.
.
1 Universe for all coms
Old inactive deletion (no deletion on next day, or 2-3 days, so all accounts are deleted only after >35 days)
3.6k accounts just created (guessing startfarms) and never logged in.
I hope it will have some active users over time and it contain not that much (oh retro, i want to see it > never log in again)
Because of that we are thinking of an manually deletion of inactive players to generate space.
LG
P.S.: 2009 when RD arrived in ogame.de the Gameforge needed at least 2 servers. The first server was full within 2 days and the second some days later.
Mormaly universe 2000 acoounts created, 1000 accounts inactives after 2 months, the rest of 1000 accounts, 500 are moonaccounts or multis
Universe retro, 10k accounts... well its possible than 70% of this accounts are inactives but even so, still beter not?
P.S: In 2005, when the universes opened at 14:00 pm, you needed to tell a friend that you created my account because at that time i was in highschool... and if i expected to get home no had places
okey, this isnt like 2005-2006 but its enough at least for me
regards :miffy:
2000 accounts in one community.
This server is international.
If you sum the total of players in all new universes (opened in the same day), maybe you will surprise![]()
Gwenn Ha Du wrote:
Danimanza, you forgot 2 or 3 points tho:
1) No advertisement 1 or 2 weeks before the server launch
2) No email calls (while we had it back in time, maybe still for the new servers, idk)
3) No iPad application players (separate portal) which make about 50% of the newcomers (if not more) on the new servers
4) Quebec have troubles loggin in (for french-speaking people)
5) This server has been announced in November, went live at the end of May, 2016. Some people who already quit the game and stopped checking the forum just gave up waiting (no hope is better than the sensation of false hope in marketing)
Well, this being said, I'm pretty confident GF will never go back and instead keep going further making Ogame a pay2win game as:
-Even back in the days of commender (I think 1.5€ per 15 days), a whole community having it ON make GF earns less than with 2 or 3 crazy folks going huge in AM (in Izar only, our top1 spent about 10k€, a lot of other players were over 1k€).
Let's say 10k players over 2 years spend 3€ a month => 30k€/month of raw income for GF 180k€/year/universe income for GF per year.
While we can assume the real number was maybe more of about 300 - 400 players, well make the calculation yourself
Now let's take a 100 folks, 1 will go crazy 10k€ at start and then spend about 100/200€§month and let's say 50 other players are on a consistent 100€/month + another 100 players using 25€/3months as they get their officer on => 88k€/year/universe
While previous value (oldschool) was over-estimated, this one is ways undervalued as some other players will also go up to 400 / 500, without even talking about the fleet-rebuy after someone gets RCs
As GF (like every XXIth century company) is looking for profit first, the "new" ogame is much more profitable than the old one![]()
APW wrote:
It`s just nice to see that number in one uni (10k).
When Gameforge opened some new unis on few communities (.br, .cz, .de, .en, .es, .fr, .hu, .it, .nl, .pl, .ru, .tr, .us) on 21/03/2016 , I was just wondering how many players will play. So, if you do the math, 13 Communities with new unis and average of 1.5k new players per uni, you will get the number of 19.5k players (this is just approximately number, because IDK correct average per community).
So yes, this number of 10k is a success, but let`s wait few months to see where this number is going..
Danimanza wrote:
retirado_off wrote:
JoKy wrote:
retirado_off wrote:
gameforge open your eyes
Yeah! Go Gameforge! Listen! Look!
.
.
.
1 Universe for all coms
Old inactive deletion (no deletion on next day, or 2-3 days, so all accounts are deleted only after >35 days)
3.6k accounts just created (guessing startfarms) and never logged in.
I hope it will have some active users over time and it contain not that much (oh retro, i want to see it > never log in again)
Because of that we are thinking of an manually deletion of inactive players to generate space.
LG
P.S.: 2009 when RD arrived in ogame.de the Gameforge needed at least 2 servers. The first server was full within 2 days and the second some days later.
Mormaly universe 2000 acoounts created, 1000 accounts inactives after 2 months, the rest of 1000 accounts, 500 are moonaccounts or multis
Universe retro, 10k accounts... well its possible than 70% of this accounts are inactives but even so, still beter not?
P.S: In 2005, when the universes opened at 14:00 pm, you needed to tell a friend that you created my account because at that time i was in highschool... and if i expected to get home no had places
okey, this isnt like 2005-2006 but its enough at least for me
regards![]()
2000 accounts in one community.
This server is international.
If you sum the total of players in all new universes (opened in the same day), maybe you will surprise![]()
eschepolos wrote:
This is a lie. About 15k in your 19.5k player are your botb. Like Imparator12412876312.APW wrote:
It`s just nice to see that number in one uni (10k).
When Gameforge opened some new unis on few communities (.br, .cz, .de, .en, .es, .fr, .hu, .it, .nl, .pl, .ru, .tr, .us) on 21/03/2016 , I was just wondering how many players will play. So, if you do the math, 13 Communities with new unis and average of 1.5k new players per uni, you will get the number of 19.5k players (this is just approximately number, because IDK correct average per community).
So yes, this number of 10k is a success, but let`s wait few months to see where this number is going..
This universes players aren't bot. And than you did not make your advertisement so nobody knows this universe because you can't earn money from this universe.
We know that trusting gameforge is just ...
You dont like anything if it is not concluding too much money.
But we are trying to having our fun with our old universe,in my opinion you are still making your ways to closing this universe. We can clearly see that from your messages.
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