Hi!
As you notice, the 6.3.0-beta Version is available on the Live Testservers (670/671/680/690. This version contain several changes for OGame and also all changes from the wreckfieldversion (6.2.0).
Internally we have both versions in test, but for the portal it is needed to have the 6.3.0 online and currently it is still planned to forst rollout 6.2.0 before the portal goes live.
So here the Changelog of the 6.3.0-beta53
Changes, which were made for the portal:
Changes, which were made in 6.2.0-beta2 and is included in 6.3.0
Have fun Testing!
LG
As you notice, the 6.3.0-beta Version is available on the Live Testservers (670/671/680/690. This version contain several changes for OGame and also all changes from the wreckfieldversion (6.2.0).
Internally we have both versions in test, but for the portal it is needed to have the 6.3.0 online and currently it is still planned to forst rollout 6.2.0 before the portal goes live.
So here the Changelog of the 6.3.0-beta53
Changes, which were made for the portal:
- Abandon Planet/Moon now possible with entering the planet-/moonname
- No E-Mail Change ingame possible
- No Passwordchange ingame possible
- Delete Account only possible via Portal (current plan is that you can´t login after set to be delete, until you cancle the deletion)
- No OGame Account validation needed (done via portal)
Changes, which were made in 6.2.0-beta2 and is included in 6.3.0
[Bugs] WF Icon and countdown altough the WF already gets repaired
[Bugs] Relocation description on overview not updated for Wreckfields
[Bugs] Remove the Buddyrequest + Chat for Admins
[Bugs] started repair leaves empty WF
[Bugs] WF: running reparation countdown is not dynamic
[Bugs] Missing coords in 'you got probed' message
[Bugs] WF: repaired ships (not taken out) make relocation fail
[Polishing] Add confirmation on starting repairs and getting ships out in the spacedock
[Feature Request] Eventhandler stop during daily crons at 3:00 and restart afterwards
[Feature Request] WF: send message to player when ships are taken out from spacedock by system
Have fun Testing!
LG
Being a QA is sort of like being a goal keeper. People only talk about you when youve screwed up. We are the silent guardians of game development, and they will never have to thank us.