Guide 13: Colonising guide

    • Wiki Updated

    • Guide 13: Colonising guide

      The first step to colonize a new planet is to get a colony ship. To see what you need to build it, click the colony ship (located in the shipyard), and then the techtree button. To build the colony ship you need Shipyard lv 4 and Impulse Drive lv 3. For details, click the question mark under the picture of the colony ship. Same goes for every other ship/defense/building you're viewing.

      You also need astrophysics (astro) technology. The number of colonies you can have is calculated by formula: (Astrophysics + 1) / 2

      Once you have a colony ship (and the needed astrophysics technology level), click on the GALAXY button on the left side menu. You are in the galaxy view now. Do you notice the numbers at the top of the screen? Galaxy and system?

      In a normal universe the Galaxy goes from 1 - 9 and System goes from 1 - 499.
      With the patch 5.8.5, all universes are circular. So the system and galaxy is a circle and not a line (1 is closer to 9 than to 3).

      Numbers 1 - 15 on the left side of the planets are planet slots. The ones with no planet on it are available to be colonized.

      Note:
      You can't "conquer" planets in OGame. The only way to get a new colony is via colonizing. You also can't destroy anyone else's mines, researches and buildings. You can only destroy the defense, fleet and steal max 50%, 75% or 100% of the resources per a raid. You can also destroy someone's moon.

      ==How to colonize?==
      Click on fleet on the left bar. Select a colony ship and click "next". On the next screen, choose target coordinates in format [x:xxx:x] (Galaxy:System:PlanetSlot). If you have commander go to the slot you want to colonize click the link in galaxy view, and continue from step 2, however you won't need to enter the coordinates, just click continue. You can also take some ships and resources with you, but note that resources will be left on the new planet. If you decide to abandon and try again, you will lose ships/resources unless you return them back, which will take some time. Remember: There is also a little trick about planet size which will be explained later.

      Colony ship is destroyed in the process of colonization - this means you will lose points in the value of a colony ship when you colonize. That only applies if the colonization process is successful.

      With the redesign, there is no hard limit of how many planets you can have. The only obstacle is the astro cost and time it takes to research it.

      =Help! I can't send a colony ship!=
      1. Make sure you're sending your colony ship to the unpopulated planet slot.
      2. Make sure you have enough deuterium for the flight.
      3. Make sure you have enough cargo space for the flight - if you don't, send the ship on a slower speed and/or add a cargo to it.
      4. Make sure you have the needed Astrophysics research level. You can't colonize all planet slots with only few levels of Astro technology.
      5. Make sure you have a slot to fly the colony ship.

      Positions 3 and 13 can be populated from level 4 astrophysics.
      Positions 2 and 14 can be populated from level 6 astrophysics.
      Positions 1 and 15 can be populated from level 8 astrophysics.

      =Deleting a colony=
      If you want to get rid of one of your planets, click on overview, select the planet hitting its icon on the right. Now, click on the little gear next to the planet name or the same icon under the planet data (it says: give up/rename).

      Under functions, click abandon colony. Verify the planet coordinates are correct where it says "Please confirm deletion of planet [X:XXX:X] by typing your password", then click the "Confirm" button. DO NOT HIT ENTER, it is not guaranteed it will be deleted. Also, you cannot have your planet back if you press on delete.

      =Planet size=
      Homeworld will always have 163 fields and can be deleted. It is advised to abandon new colonies if they are smaller than 200 fields and find bigger planets for long term.

      Maximum colony size in new unis is about 250 fields. Best chance of finding a big planet is on slots 7, 8 and 9.
      Minimum colony size in new unis is around 65 fields.

      You can buy planet field premium feature in the shop.

      =Planet temperature=
      Slots closer to position 1 will give a higher temperature, but lower deuterium production and vice versa for positions closer to 15, higher deuterium production, but lower energy.

      The temperature distribution is a lot wider than in old unis; it varies with the difference of 40° from minimum and maximum temperature. Every position has it's own range of temperature. It takes 41 attempts to colonize the coldest planet at one position.

      ==Astrophysics==
      Planets numbers, planet slots you can colonize and expeditions you can send at a time depending on the level of Astrophysics technology. It also tells you the cost of each level.

      Astrophysics : 4 000 M, 8 000 C, 4 000 D.
      cost by level : level = (cost level 1) * 1,75^(n-1)

      ==Tips for colonizing==
      =Planet placement=
      It's recommended to place your first colony close to your homeworld. This will assure you to reach it more quickly and be able to develop it faster. As colony ships are expensive at the beginning, you probably won’t keep this colony in later stages as it's not likely to get a big enough colony on the first try. The cost to build a new colony ship is really high, so you need to find a good spot early and have bigger planet.

      =Placing colonies across the galaxies=
      In normal unis it takes quite some deuterium and time to travel from low to high galaxies meaning players will prefer to stay in lower galaxies close to their homeworlds. Galaxies 1-3 will stay more populated even once a uni gets older, so it's a good idea to place most of your colonies there as it is to have one or two planets in higher galaxies though, so you can catch players who will hide there.

      =Spread colonies equally so you can reach the most systems from both sides of your planet=
      Advantages
      - optimal selection of targets
      - you can cover the most players via phalanx once you have a moon
      - a single player will farm all of your colonies harder as they won't be able to reach all of them

      Disadvantages
      - in later stages it costs some deuterium to transport/deploy cargos from planet to another planet - Jump Gate can make this easier
      - transport/deployment times between planets are longer

      =Placing colonies in one system/close together=
      Advantages
      - short transport/deployment times between colonies
      - low deuterium cost

      Disadvantages
      - you can get farmed/IPMed by a single person easily
      - extremely limited farming area

      =Spreading your colonies, but keeping one colony in same system with another one of your colonies=
      Advantages
      - safest Fleet Save there is (deployment between moons)

      Disadvantages
      - losing one farming area

      =Colonizing the edges of the galaxy/unpopulated parts of a galaxy=
      Advantages
      - there's less active fleeters, so you aren't probed/attacked this much

      Disadvantages
      - less players to attack/farm

      ==Important notes==
      - Planets with 200+ fields and over are generally recommended. You can use terraformer to create more fields if needed, but it gets expensive at high levels. (Every building/facility you upgrade will take one field, terraformer adds 5 more fields to the planet.)
      - Planets closer to the sun will make your solar satellites produce more energy. Those are planets closer to slot 1. It's recommended to have at least one planet closer to the sun (slot 4 in old and slot 6 in new unis are both warm and can give you a 200+ fielded planet). You need it for graviton tech. Disadvantages are lower deuterium production and smaller planets.
      - Planets at the edge of the system; closer to slot 15 will make your deuterium mines produce more deuterium. The temperature there is lower, so you will need more solar satellites to power your mines. It is also harder to find a big planet there.
      - Generally the best slots to colonize in old unis are 4-6 and 7-9 in new unis.
      - You need to wait the 2nd reset when you see a Destroyed planets before a new colonization. The reset is at 3 am german time.

      ==Relocation==
      Relocation is a new feature that enable you to move any one of your planets along with a moon to a new position. Read more about it <<Relocation>>.

      The post was edited 1 time, last by ErikFyr ().

    • Guide 13: Colonising guide

      Source: Colonising a new planet, old and new by Son Goku

      board.ogame.org/index.php?page=Thread&threadID=554315


      Generally ok, but can be posted all in one post and old design info can be removed.

      Also: Might be useful to add some pointers to when is the best time to upgrade astro tech: board.ogame.org/index.php?page…ostID=8509993#post8509993

      Just some hints.


      Old post
      1. General information about colonising

      The first step to colonise a new planet is to get a colony ship. To see what you need to build it, click the colony ship (located in the shipyard), and then the techtree button. For details, click the question mark under the picture of the colony ship. Same goes for every other ship/defence/building you're viewing.

      Once you have a colony ship (and the needed astro technology level), click on the GALAXY button on the left side menul. You are in the galaxy view now. Do you notice the numbers at the top of the screen? Galaxy and system?

      Galaxy goes from 1 - 9 and
      System goes from 1 - 499

      You can click the left and right buttons next to each one to change these numbers. Note that moving to another galaxy/system will cost you 10 units of deut. The only free system you can view is the system of the planet you're watching it from.

      Now, do you see the numbers 1 - 15 on the left side of the planets? These are planet slots. Ones with no planet on it are available to be colonised.

      Note: You can't "conquer" planets in Ogame. The only way to get a new colony is via colonising. You also can't destroy anyone else's mines, researches and buildings. You can only destroy the defence, fleet and steal max 50% of the resources per a raid.

      Example: I want Galxy 3, System 330 and planet 4, since there's no planet there yet.

      Click on FLEET on the left bar. Select a colony ship and click "next".

      Now you will see the "CHOOSE TARGET" screen. In the target boxes we will put a 3, then a 330 then a 4, since we wanted to colonize planet 3:330:4. Make sure you click to the planet icon above the coorinates. Hit "next".

      Help! I can't send a colony ship!
      1. Make sure you're sending your colony ship to the unpopulated planet slot.
      2. Make sure you have enough deuterium for the flight.
      3. Make sure you have enough cargo space for the flight - if you don't, send the ship on a slower speed and/or add a cargo to it.
      4. Make sure you have the needed Astrophysics research level. You can't colonize all planet slots with only few levels of Astro tech.

      Positions 3 and 13 can be populated from level 4 onwards.
      Positions 2 and 14 can be populated from level 6 onwards.
      Positions 1 and 15 can be populated from level 8 onwards.

      Now you will see a selection for COLONISATION on the left. Select it. You may also add some resources to the fleet. All resources will be left on the new colony, while the ships will return to the panet they were sent from.

      Hit next and there ya go! You just sent your first colony ship!

      Note: Colony ship is destroyed in the proces of colonisation - this means you will lose points in the value of a colony ship when you colonise. That only applies if the colonisation process is successful.

      If you have commander go to the slot you want to colonise click the link in galaxy view, and continue from step 2, however you won't need to enter the co-ords, just click continue.

      With the redesign, there is no hard limit of how many planets you can have. The only obstacle is the astro cost and time it takes to research it.

      2. Deleting a colony

      If you want to get rid of one of your planets (not your main, as you cannot ever delete it), click on overview, slect the planet hitting his icon on the right. Now, click on the little gear next to the planet name or the same icon under the planet data (it says: give up/rename).

      Under functions, click ABANDON COLONY. Verify the planet coordinates are correct where it says "Please confirm deletion of planet [X:XXX:X] by typing your password", then click the "Confirm" button. DO NOT HIT ENTER, it is not guaranted it will be deleted.

      3. Charts and details

      3.1. Planet size

      Homeworld will always have 163 fields and can't be deleted.

      See the chart under planet temperature in new unis.

      Maximum colony size in new unis is about 250 fields. Best chance of finding a big planet is on slots 7, 8 and 9.
      Minimum colony size in new unis is around 65 fields.

      3.2. Planet temperature

      Slots closer to position 1 will give a higher temperature, but lower deuterium production and vice versa for positions closer to 15, higher deuterium production, but lower energy.

      The temperature distribution is a lot wider than in old unis; it varies with the differece of 40° from minimum and maximum temperature. Every position has it's own range of temperature. It takes 41 attempts to colonize the coldest planet at one position.




      Note: All temperatures in the chart are the variations of the maximum possible temperature. The minimal temperature is the lowest you can get in the range of maximum temperatures.

      Note: A research was made on ogame.org, but the results vary a bit. You can see details in this threads:

      Planet size: board.ogame.org/index.php?page=Thread&threadID=554315
      Planet temperature: board.ogame.org/index.php?page=Thread&postID=8157685&

      3.3. Astrophysics

      This chart will tell you how many planets you can have, planet slots you can colonize and expeditions you can send at a time depending on the level of Astrophysics technology. It also tell you the cost of each level.

      LeveL of Astrophysics Tech Metal Crystal Deuterium Planets Expedition Slot Positions
      1 4.000 8.000 4.000 2 1 4 - 12
      2 7.000 14.000 7.000 2 1 -
      3 12.300 24.500 12.300 3 1 -
      4 21.400 42.900 21.400 3 2 3 - 13
      5 37.500 75.000 37.500 4 2 -
      6 65.700 131.300 65.700 4 2 2 - 14
      7 114.900 229.800 114.900 5 2 -
      8 201.100 402.100 201.100 5 2 1 - 15
      9 351.900 703.700 351.900 6 3 -
      10 615.700 1.231.500 615.700 6 3 -
      11 1.077.600 2.155.100 1.077.600 7 3 -
      12 1.885.700 3.771.500 1.885.700 7 3 -
      13 3.300.000 6.600.000 3.300.000 8 3 -
      14 5.775.000 11.550.100 5.775.000 8 3 -
      15 10.106.300 20.212.600 10.106.300 9 3 -
      16 17.686.000 35.372.100 17.686.000 9 4 -
      17 30.950.600 61.901.200 30.950.600 10 4 -
      18 54.163.500 108.327.000 54.163.500 10 4 -
      19 94.786.100 189.572.300 94.786.100 11 4 -
      20 165.875.800 331.751.500 165.875.800 11 4 -
      21 290.282.600 580.565.100 290.282.600 12 4 -
      22 507.994.500 1.015.989.000 507.994.500 12 4 -



      4. Relocation
      Relocation is a new feature that came to Ogame in September 2010. For 240k dark matter you may now move any one of your planets along with a moon to a new position. Read more about it here: board.ogame.org/board1-news/board…64-version-1-3/


      5. Tips for colonizing

      4.1. Planet placement

      It's recommended to place your first colony close to your homeworld. This will assure you to reach it more quickly and be be able to develop it faster. As colony ships are expensive at the beginning, you will probably not keep this colony in later stages as it's not likeley to get a big enough colony on the first try.

      4.1.1. Placing colonies across the galaxies

      In normal unis it takes quite some deut and time to travel from low to high galaxies meaning players will prefer to stay in lower galaxies close to their homeworlds. Galaxies 1-3 will stay more populated even once a uni gets older, so it's a good idea to place most of your colonies there as it is to have one or two planets in higher galaxies though, so you can catch players who will hide there.

      Spread colonies equally so you can reach the most systems from both sides of your planet. Don't keep planets close together.

      In speed unis it takes a lot less time to travel across the galaxies, thus it's a good idea to place your colonies in the middle of every galaxy.

      Advantages
      - optimal selection of targets
      - you can cover the most players via phalanx once you have a moon
      - a single player will farm all of your colonies harder as they won't be able to reach all of them

      Disdvantages
      - in later stages it costs some deut to transport/deploy cargos from planet to another planet - jumpgate can make this easier
      - transport/deployment times between planets are longer

      4.1.2. Placing colonies in one system/close together

      This method is mainly used by miners/turtles/noobs or less active players. If you're ever planning to use your fleet, don't place colonies this way.

      Advantages
      - short transport/deployment times between colonies
      - low deut cost

      Disadvantages
      - you can get farmed/IPMed by a single person easily
      - extremely limited farming area

      4.1.3. Spreading your colonies, but keeping one colony in same system with another one of your colonies

      Advantages
      - safest FS there is (deployment between moons)

      Disadvantages
      - losing one farming area

      4.1.4. Colonising the edges of the galaxy/unpopulated parts of a galaxy

      Advantages
      - there's less active fleeters, so you arent probed/attacked this much

      Disadvantages
      - less players to attack/farm

      4.2. Important notes

      Planets with 200+ fields and over are generally recommended. You can use terraformer to create more fields if needed, but it gets expensive at high levels. (Every building/facility you upgrade will take one field, terraformer adds 5 more fields to the planet.)
      Planets closer to sun will make your solar sats produce more energy. Those are planets closer to slot 1. It's recommended to have at least one planet closer to sun (slot 4 in old and slot 6 in new unis are both warm and can give you a 200+ fielded planet). You need it for graviton tech. Dissadvantages are lower deut production and smaller planets.
      Planets at the edge of the system; closer to slot 15 will make your deuterium mines produce more deuterium. The temperature there is lower, so you will need more solar sats to power your mines. It is also harder to find a big planet there.
      Generally the best slots to colonize in old unis are 4-6 and 7-9 in new unis.
    • 1. General information about colonising

      The first step to colonise a new planet is to get a colony ship. To see what you need to build it, click the colony ship (located in the shipyard), and then the techtree button. For build the colony ship you need Shipyard 4 and Impulse Drive 3. For details, click the question mark under the picture of the colony ship. Same goes for every other ship/defence/building you're viewing.

      You need also astrophysics technologie. The number of colony = (Astrophysics + 1) / 2

      Once you have a colony ship (and the needed astro technology level), click on the GALAXY button on the left side menul. You are in the galaxy view now. Do you notice the numbers at the top of the screen? Galaxy and system?

      In a normal universe :

      Galaxy goes from 1 - 9
      and
      System goes from 1 - 499

      With the patch 5.8.5, all universes are circulaire. So the system and galaxy is a circle and not a line (1 to 499 or 1 to 9).

      You can click the left and right buttons next to each one to change these numbers. Note that moving to another galaxy/system will cost you 10 units of deut. The only free system you can view is the system of the planet you're watching it from.


      Now, do you see the numbers 1 - 15 on the left side of the planets? These are planet slots. Ones with no planet on it are available to be colonised.

      Note:
      You can't "conquer" planets in Ogame. The only way to get a new colony is via colonising. You also can't destroy anyone else's mines, researches and buildings. You can only destroy the defence, fleet and steal max 50%, 75% or 100% of the resources per a raid.

      Example: I want Galxy 3, System 330 and planet 4, since there's no planet there yet.

      Click on FLEET on the left bar. Select a colony ship and click "next".

      Now you will see the "CHOOSE TARGET" screen. In the target boxes we will put a 3, then a 330 then a 4, since we wanted to colonize planet 3:330:4. Make sure you click to the planet icon above the coorinates.
      Hit "next".

      Help! I can't send a colony ship!
      1. Make sure you're sending your colony ship to the unpopulated planet slot.
      2. Make sure you have enough deuterium for the flight.
      3.Make sure you have enough cargo space for the flight - if you don't, send the ship on a slower speed and/or add a cargo to it.
      4. Make sure you have the needed Astrophysics research level. You can't colonize all planet slots with only few levels of Astro tech.
      5. Make sure you have a slot for fly the colony ship.

      Positions 3 and 13 can be populated from level 4 astrophysics.
      Positions 2 and 14 can be populated from level 6 astrophysics.
      Positions 1 and 15 can be populated from level 8 astrophysics.

      Now you will see a selection for COLONISATION on the left. Select it. You may also add some resources to the fleet. All resources will be left on the new colony, while the ships will return to the panet they were sent from.

      Hit next and there you go! You just sent your first colony ship!

      Note:
      Colony ship is destroyed in the proces of colonisation - this means you will lose points in the value of a colony ship when you colonise. That only applies if the colonisation process is successful.

      If you have commander go to the slot you want to colonise click the link in galaxy view, and continue from step 2, however you won't need to enter the co-ords, just click continue.

      With the redesign, there is no hard limit of how many planets you can have. The only obstacle is the astro cost and time it takes to research it.

      2. Deleting a colony

      If you want to get rid of one of your planets (not your main, as you cannot ever delete it), click on overview, slect the planet hitting his icon on the right. Now, click on the little gear next to the planet name or the same icon under the planet data (it says: give up/rename).

      Under functions, click ABANDON COLONY. Verify the planet coordinates are correct where it says "Please confirm deletion of planet [X:XXX:X] by typing your password", then click the "Confirm" button. DO NOT HIT ENTER, it is not guaranted it will be deleted.

      Also, you cannot have back your planet if you press on delete. Game Operator, Super Game Operator or Game Admin cannot bring back the planet.

      3. Charts and details

      3.1. Planet size

      Homeworld will always have 163 fields and can be deleted.

      See the chart under planet temperature in new unis.

      Maximum colony size in new unis is about 250 fields. Best chance of finding a big planet is on slots 7, 8 and 9.
      Minimum colony size in new unis is around 65 fields.

      You can buy planet field in the shop.

      3.2. Planet temperature

      Slots closer to position 1 will give a higher temperature, but lower deuterium production and vice versa for positions closer to 15, higher deuterium production, but lower energy.

      The temperature distribution is a lot wider than in old unis; it varies with the differece of 40° from minimum and maximum temperature. Every position has it's own range of temperature. It takes 41 attempts to colonize the coldest planet at one position.




      Note: All temperatures in the chart are the variations of the maximum possible temperature. The minimal temperature is the lowest you can get in the range of maximum temperatures.

      Note: A research was made on ogame.org, but the results vary a bit. You can see details in this threads:

      Planet size: board.ogame.org/index.php?page=Thread&threadID=554315
      Planet temperature: board.ogame.org/index.php?page=Thread&postID=8157685&

      3.3. Astrophysics

      This chart will tell you how many planets you can have, planet slots you can colonize and expeditions you can send at a time depending on the level of Astrophysics technology. It also tell you the cost of each level.

      Astrophysics :
      4 000 M, 8 000 C, 4 000 D.

      cost by level : lvl = (cost level 1) * 1,75^(n-1)

      4. Relocation
      Relocation is a new feature that came to Ogame in September 2010. For 240k dark matter you may now move any one of your planets along with a moon to a new position. Read more about it here: board.ogame.org/board1-news/board2-game/662064-version-1-3/


      5. Tips for colonizing

      4.1. Planet placement

      It's recommended to place your first colony close to your homeworld. This will assure you to reach it more quickly and be be able to develop it faster. As colony ships are expensive at the beginning, you will probably not keep this colony in later stages as it's not likeley to get a big enough colony on the first try. The cost to build a new colony ship is really high, so you need to find a good spot early and have bigger planet.

      4.1.1. Placing colonies across the galaxies

      In normal unis it takes quite some deut and time to travel from low to high galaxies meaning players will prefer to stay in lower galaxies close to their homeworlds. Galaxies 1-3 will stay more populated even once a uni gets older, so it's a good idea to place most of your colonies there as it is to have one or two planets in higher galaxies though, so you can catch players who will hide there.

      Spread colonies equally so you can reach the most systems from both sides of your planet. Don't keep planets close together.

      Advantages
      - optimal selection of targets
      - you can cover the most players via phalanx once you have a moon
      - a single player will farm all of your colonies harder as they won't be able to reach all of them

      Disdvantages
      - in later stages it costs some deut to transport/deploy cargos from planet to another planet - jumpgate can make this easier
      - transport/deployment times between planets are longer

      4.1.2. Placing colonies in one system/close together

      This method is mainly used by miners or less active players. If you're ever planning to use your fleet, you will need to
      relocate almost all your planets in order to have bigger coverage.


      Advantages
      - short transport/deployment times between colonies
      - low deut cost

      Disadvantages
      - you can get farmed/IPMed by a single person easily
      - extremely limited farming area

      4.1.3. Spreading your colonies, but keeping one colony in same system with another one of your colonies

      Advantages
      - safest FS there is (deployment between moons)

      Disadvantages
      - losing one farming area

      4.1.4. Colonising the edges of the galaxy/unpopulated parts of a galaxy

      Advantages
      - there's less active fleeters, so you arent probed/attacked this much

      Disadvantages
      - less players to attack/farm

      4.2. Important notes

      • Planets with 200+ fields and over are generally recommended. You can use terraformer to create more fields if needed, but it gets expensive at high levels. (Every building/facility you upgrade will take one field, terraformer adds 5 more fields to the planet.)
      • Planets closer to sun will make your solar sats produce more energy. Those are planets closer to slot 1. It's recommended to have at least one planet closer to sun (slot 4 in old and slot 6 in new unis are both warm and can give you a 200+ fielded planet). You need it for graviton tech. Dissadvantages are lower deut production and smaller planets.
      • Planets at the edge of the system; closer to slot 15 will make your deuterium mines produce more deuterium. The temperature there is lower, so you will need more solar sats to power your mines. It is also harder to find a big planet there.
      • Generally the best slots to colonize in old unis are 4-6 and 7-9 in new unis.
      • You need to wait the 2nd reset when you see a Destroyed planets before a new colonization. The reset is at 3 P.M. (On the server).

    • Galaxy goes from 1 - 9 and

      System goes from 1 - 499
      Some universes have special features therefore number of galaxies and system can be different.
      In general, but yes I'm agree.


      You can click the left and right buttons next to each one to change
      these numbers. Note that moving to another galaxy/system will cost you
      10 units of deut. The only free system you can view is the system of the
      planet you're watching it from.
      In version 6.0 viewing galaxy will not cost any deut, you wanna add this now or better to wait for v6?
      Yep, but I base for the V5.8.6 ... I think it's a better idea to add that. I don't think we gonna be ready before the V6

      You can't "conquer" planets in Ogame. The only way to get a new colony
      is via colonising. You also can't destroy anyone else's mines,
      researches and buildings. You can only destroy the defence, fleet and
      steal max 50% of the resources per a raid.
      and steal resources. 50%, 75% or 100% of resources is explained in another guide.
      Correct
      You can buy field in the shop.
      You can buy planet fields in the shop.
      My mistake

      This method is mainly used by miners/turtles/noobs or less active
      players. If you're ever planning to use your fleet, don't place colonies
      this way.
      This method is mainly used by miners or less active
      players. If you're ever planning to use your fleet, you will need to relocate almost all your planets in order to have bigger coverage.
      Correction
      You need to wait 24-48 hours after deleted a planet before a new colonization
      "Destroyed planets" are deleted on 2nd server reset after they are abandoned.
      Yes, also, I will say the reset it's at 3P.M. (Server time)

      -Server reset is 3 am German time.
      There are some minor typos but those can be fixed by editing original post, no need for me to quote them and write them here.
      Thank you for the help ^^

    • The first step to colonise a new planet is to get a colony ship. To see what you need to build it, click the colony ship (located in the shipyard), and then the techtree button. For build the colony ship you need Shipyard 4 and Impulse Drive 3. For details, click the question mark under the picture of the colony ship. Same goes for every other ship/defence/building you're viewing.

      You need also astrophysics technologie. The number of colony = (Astrophysics + 1) / 2

      Once you have a colony ship (and the needed astro technology level), click on the GALAXY button on the left side menul. You are in the galaxy view now. Do you notice the numbers at the top of the screen? Galaxy and system?

      In a normal universe Galaxy goes from 1 - 9 and System goes from 1 - 499
      With the patch 5.8.5, all universes are circular. So the system and galaxy is a circle and not a line (1 is closer to 9 than to 3).

      Numbers 1 - 15 on the left side of the planets are planet slots. Ones with no planet on it are available to be colonised.

      Note:
      You can't "conquer" planets in Ogame. The only way to get a new colony is via colonising. You also can't destroy anyone else's mines, researches and buildings. You can only destroy the defence, fleet and steal max 50%, 75% or 100% of the resources per a raid. You can also destroy someone's moon.

      =How to colonise?=
      Click on fleet on the left bar. Select a colony ship and click "next". On next screen choose target coordinates in format [x:xxx:x] (Galaxy:System:PlanetSlot). If you have commander go to the slot you want to colonise click the link in galaxy view, and continue from step 2, however you won't need to enter the coordinate, just click continue. You can also take some ships and resources with you, but note that resources will be left on new planet. If you decide to abandon and try again, you will lose ships/resources unless you return them back which will take some time. Remember: There is also a little trick about planet size which will be explained later.

      Colony ship is destroyed in the process of colonisation - this means you will lose points in the value of a colony ship when you colonise. That only applies if the colonisation process is successful.

      With the redesign, there is no hard limit of how many planets you can have. The only obstacle is the astro cost and time it takes to research it.

      =Help! I can't send a colony ship!=
      1. Make sure you're sending your colony ship to the unpopulated planet slot.
      2. Make sure you have enough deuterium for the flight.
      3. Make sure you have enough cargo space for the flight - if you don't, send the ship on a slower speed and/or add a cargo to it.
      4. Make sure you have the needed Astrophysics research level. You can't colonize all planet slots with only few levels of Astro tech.
      5. Make sure you have a slot for fly the colony ship.

      Positions 3 and 13 can be populated from level 4 astrophysics.
      Positions 2 and 14 can be populated from level 6 astrophysics.
      Positions 1 and 15 can be populated from level 8 astrophysics.

      =Deleting a colony=
      If you want to get rid of one of your planets, click on overview, select the planet hitting its icon on the right. Now, click on the little gear next to the planet name or the same icon under the planet data (it says: give up/rename).

      Under functions, click abandon colony. Verify the planet coordinates are correct where it says "Please confirm deletion of planet [X:XXX:X] by typing your password", then click the "Confirm" button. DO NOT HIT ENTER, it is not guaranted it will be deleted. Also, you cannot have back your planet if you press on delete.

      =Planet size=
      Homeworld will always have 163 fields and can be deleted. It is advised to abandon new colonies if they are smaller than 200 fields and find bigger planets for long term.

      Maximum colony size in new unis is about 250 fields. Best chance of finding a big planet is on slots 7, 8 and 9.
      Minimum colony size in new unis is around 65 fields.

      You can buy planet field premium feature in the shop.

      =Planet temperature=
      Slots closer to position 1 will give a higher temperature, but lower deuterium production and vice versa for positions closer to 15, higher deuterium production, but lower energy.

      The temperature distribution is a lot wider than in old unis; it varies with the differece of 40° from minimum and maximum temperature. Every position has it's own range of temperature. It takes 41 attempts to colonize the coldest planet at one position.

      =Astrophysics=
      Planets numbers, planet slots you can colonize and expeditions you can send at a time depending on the level of Astrophysics technology. It also tell you the cost of each level.

      Astrophysics : 4 000 M, 8 000 C, 4 000 D.
      cost by level : lvl = (cost level 1) * 1,75^(n-1)

      =Tips for colonizing=
      Planet placement
      It's recommended to place your first colony close to your homeworld. This will assure you to reach it more quickly and be be able to develop it faster. As colony ships are expensive at the beginning, you probably wont keep this colony in later stages as it's not likely to get a big enough colony on the first try. The cost to build a new colony ship is really high, so you need to find a good spot early and have bigger planet.

      -Placing colonies across the galaxies
      In normal unis it takes quite some deut and time to travel from low to high galaxies meaning players will prefer to stay in lower galaxies close to their homeworlds. Galaxies 1-3 will stay more populated even once a uni gets older, so it's a good idea to place most of your colonies there as it is to have one or two planets in higher galaxies though, so you can catch players who will hide there.

      Spread colonies equally so you can reach the most systems from both sides of your planet
      Advantages
      - optimal selection of targets
      - you can cover the most players via phalanx once you have a moon
      - a single player will farm all of your colonies harder as they won't be able to reach all of them

      Disdvantages
      - in later stages it costs some deut to transport/deploy cargos from planet to another planet - jumpgate can make this easier
      - transport/deployment times between planets are longer

      Placing colonies in one system/close together
      Advantages
      - short transport/deployment times between colonies
      - low deut cost

      Disadvantages
      - you can get farmed/IPMed by a single person easily
      - extremely limited farming area

      Spreading your colonies, but keeping one colony in same system with another one of your colonies
      Advantages
      - safest FS there is (deployment between moons)

      Disadvantages
      - losing one farming area

      Colonising the edges of the galaxy/unpopulated parts of a galaxy
      Advantages
      - there's less active fleeters, so you arent probed/attacked this much

      Disadvantages
      - less players to attack/farm

      =Important notes=
      - Planets with 200+ fields and over are generally recommended. You can use terraformer to create more fields if needed, but it gets expensive at high levels. (Every building/facility you upgrade will take one field, terraformer adds 5 more fields to the planet.)
      - Planets closer to sun will make your solar sats produce more energy. Those are planets closer to slot 1. It's recommended to have at least one planet closer to sun (slot 4 in old and slot 6 in new unis are both warm and can give you a 200+ fielded planet). You need it for graviton tech. Dissadvantages are lower deut production and smaller planets.
      - Planets at the edge of the system; closer to slot 15 will make your deuterium mines produce more deuterium. The temperature there is lower, so you will need more solar sats to power your mines. It is also harder to find a big planet there.
      - Generally the best slots to colonize in old unis are 4-6 and 7-9 in new unis.
      - You need to wait the 2nd reset when you see a Destroyed planets before a new colonization. The reset is at 3 am german time.

      =Relocation=
      Relocation is a new feature that came to Ogame in September 2010. For 240k dark matter you may now move any one of your planets along with a moon to a new position. Read more about it <<Relocation>>.

    • It would be interesting to explain that another kind of use colonise mission would be as a mobile planet, but it's use now is so reduced because of the Dark Matter use, but is a real option to be used if a player wants.

      A mobile planet would be use to do a fleet deployment in it to do a faster attack, but nowadays is ninja the most used.
      Ogame.es & Ogame.ar SGO
      Origin Supporter

    • Imperor wrote:

      It would be interesting to explain that another kind of use colonise mission would be as a mobile planet, but it's use now is so reduced because of the Dark Matter use, but is a real option to be used if a player wants.

      A mobile planet would be use to do a fleet deployment in it to do a faster attack, but nowadays is ninja the most used.
      That is more for >Fleeter guide<

      For me it is fine, i wouldn't add anything.
    • Imperor wrote:

      We have to change the number size's planets, the first chart is the previous one


      would be nice if the HTML-code gets used. Pichosters might deleted their pictures after time.
      Display Spoiler

      HTML Source Code

      1. <style>
      2. table, th, td {
      3. border: 1px solid black;
      4. border-collapse: collapse;
      5. padding: 5px;
      6. }
      7. #tabelle {background-color: #6a79a2; text-align: center; color: black;}
      8. #namen {font-weight: bold;}
      9. #groesse {font-style: italic;}
      10. #posi1 {background-color: #ff0000;}
      11. #posi2 {background-color: #ff7800;}
      12. #posi3 {background-color: #ffbe00;}
      13. #posi4 {background-color: #f0ff00;}
      14. #posi5 {background-color: #dcff00;}
      15. #posi6 {background-color: #c8ff00;}
      16. #posi7 {background-color: #96ff00;}
      17. #posi8 {background-color: #50ff00;}
      18. #posi9 {background-color: #00ff00;}
      19. #posi10 {background-color: #00ff64;}
      20. #posi11 {background-color: #00ff82;}
      21. #posi12 {background-color: #00ff96;}
      22. #posi13 {background-color: #00b4ff;}
      23. #posi14 {background-color: #0094ff;}
      24. #posi15 {background-color: #0074ff;}
      25. </style>
      26. <table id="tabelle">
      27. <tr id="namen">
      28. <td rowspan="2">position</td>
      29. <td rowspan="17"></td>
      30. <td colspan="3">old planet sizes <br/> (Owiki)</td>
      31. <td rowspan="17"></td>
      32. <td colspan="3">new planet sizes</td>
      33. <td rowspan="17"></td>
      34. <td colspan="3">highest <br/> planet temperature</td>
      35. </tr>
      36. <tr id="groesse">
      37. <td>minimum</td>
      38. <td>ø</td>
      39. <td>maximum</td>
      40. <td>minimum</td>
      41. <td>ø</td>
      42. <td>maximum</td>
      43. <td>minimum</td>
      44. <td>ø</td>
      45. <td>maximum</td>
      46. </tr>
      47. <tr id="posi1">
      48. <td>1</td>
      49. <td>95</td>
      50. <td>100</td>
      51. <td>108</td>
      52. <td>96</td>
      53. <td>134</td>
      54. <td>172</td>
      55. <td>220°C</td>
      56. <td>240°C</td>
      57. <td>260°C</td>
      58. </tr>
      59. <tr id="posi2">
      60. <td>2</td>
      61. <td>97</td>
      62. <td>103</td>
      63. <td>110</td>
      64. <td>104</td>
      65. <td>140</td>
      66. <td>176</td>
      67. <td>170°C</td>
      68. <td>190°C</td>
      69. <td>210°C</td>
      70. </tr>
      71. <tr id="posi3">
      72. <td>3</td>
      73. <td>98</td>
      74. <td>118</td>
      75. <td>139</td>
      76. <td>112</td>
      77. <td>147</td>
      78. <td>182</td>
      79. <td>120°C</td>
      80. <td>140°C</td>
      81. <td>160°C</td>
      82. </tr>
      83. <tr id="posi4">
      84. <td>4</td>
      85. <td>123</td>
      86. <td>164</td>
      87. <td>210</td>
      88. <td>118</td>
      89. <td>163</td>
      90. <td>208</td>
      91. <td>70°C</td>
      92. <td>90°C</td>
      93. <td>110°C</td>
      94. </tr>
      95. <tr id="posi5">
      96. <td>5</td>
      97. <td>148</td>
      98. <td>179</td>
      99. <td>215</td>
      100. <td>133</td>
      101. <td>182</td>
      102. <td>232</td>
      103. <td>60°C</td>
      104. <td>80°C</td>
      105. <td>100°C</td>
      106. </tr>
      107. <tr id="posi6">
      108. <td>6</td>
      109. <td>148</td>
      110. <td>194</td>
      111. <td>239</td>
      112. <td>146</td>
      113. <td>194</td>
      114. <td>242</td>
      115. <td>50°C</td>
      116. <td>70°C</td>
      117. <td>90°C</td>
      118. </tr>
      119. <tr id="posi7">
      120. <td>7</td>
      121. <td>141</td>
      122. <td>193</td>
      123. <td>242</td>
      124. <td>152</td>
      125. <td>200</td>
      126. <td>248</td>
      127. <td>40°C</td>
      128. <td>60°C</td>
      129. <td>80°C</td>
      130. </tr>
      131. <tr id="posi8">
      132. <td>8</td>
      133. <td>163</td>
      134. <td>208</td>
      135. <td>248</td>
      136. <td>156</td>
      137. <td>204</td>
      138. <td>252</td>
      139. <td>30°C</td>
      140. <td>50°C</td>
      141. <td>70°C</td>
      142. </tr>
      143. <tr id="posi9">
      144. <td>9</td>
      145. <td>155</td>
      146. <td>197</td>
      147. <td>243</td>
      148. <td>150</td>
      149. <td>198</td>
      150. <td>246</td>
      151. <td>20°C</td>
      152. <td>40°C</td>
      153. <td>60°C</td>
      154. </tr>
      155. <tr id="posi10">
      156. <td>10</td>
      157. <td>151</td>
      158. <td>188</td>
      159. <td>225</td>
      160. <td>142</td>
      161. <td>187</td>
      162. <td>232</td>
      163. <td>10°C</td>
      164. <td>30°C</td>
      165. <td>50°C</td>
      166. </tr>
      167. <tr id="posi11">
      168. <td>11</td>
      169. <td>139</td>
      170. <td>172</td>
      171. <td>205</td>
      172. <td>136</td>
      173. <td>173</td>
      174. <td>210</td>
      175. <td>0°C</td>
      176. <td>20°C</td>
      177. <td>40°C</td>
      178. </tr>
      179. <tr id="posi12">
      180. <td>12</td>
      181. <td>134</td>
      182. <td>154</td>
      183. <td>180</td>
      184. <td>125</td>
      185. <td>156</td>
      186. <td>186</td>
      187. <td>-10°C</td>
      188. <td>10°C</td>
      189. <td>30°C</td>
      190. </tr>
      191. <tr id="posi13">
      192. <td>13</td>
      193. <td>109</td>
      194. <td>115</td>
      195. <td>121</td>
      196. <td>114</td>
      197. <td>143</td>
      198. <td>172</td>
      199. <td>-50°C</td>
      200. <td>-30°C</td>
      201. <td>-10°C</td>
      202. </tr>
      203. <tr id="posi14">
      204. <td>14</td>
      205. <td>81</td>
      206. <td>86</td>
      207. <td>93</td>
      208. <td>100</td>
      209. <td>134</td>
      210. <td>168</td>
      211. <td>-90°C</td>
      212. <td>-70°C</td>
      213. <td>-50°C</td>
      214. </tr>
      215. <tr id="posi15">
      216. <td>15</td>
      217. <td>65</td>
      218. <td>69</td>
      219. <td>74</td>
      220. <td>90</td>
      221. <td>127</td>
      222. <td>164</td>
      223. <td>-130°C</td>
      224. <td>-110°C</td>
      225. <td>-90°C</td>
      226. </tr>
      227. </table>
      Display All

      Origin Admin
      OGame-Tech Chief