first at all i never seen anyone that used the alliance depot for something useful in any case. currently that building is simple the worst building in game. so lets change the way it works!
the result of this would be that defending a weaker player is more or less for free. making defending a much better option. currently if a weak player is attacked by deathstars for example noone would hold there if the deathstars are within a sensore range of the attacker (if you don't think attacker is very noobisch ^^). because it costs 5000 deut for the attacker to see if someone holds and it may cost 1.000.000+ of deuterium to do a hold mission. with that chance you could hold for free and defend a weaker player for free.
a side effect of this would be that you could use hold your fleet at a alliance member as a way to save for free. to balance this we would need a min hold duration of 10 mins for example. and we need to make sure that the deuterium production of the alliance depot is slow enough so that you can't do that all day long. in addition to that we need to show the amount of deuterium within the alliance depot within spy reports too.
- we let the currently way how it is able to increase the duration of a holding fleet as it is (you pay for additional hold time)
- in addition to that the alliance depot gets a own storage for deuterium and it gets a own deuterium "production". you can not use that production for yourself, or put it away from the alliance depots storage. if the storage is full it stops collection additional deuterium.
- if a holding fleet arrives at your planet / moon the fleet gets back the amount of deuterium it needed for the flight and for the holding duration. so if your storage within the alliance depot is big enough the holding of a fleet at your planet is for free (until your storage is empty).
- this storage can also be used to increase the duration of a holding fleed (you do not pay with your own deut, you pay with the deut from the storage of the alliance depot then)
the result of this would be that defending a weaker player is more or less for free. making defending a much better option. currently if a weak player is attacked by deathstars for example noone would hold there if the deathstars are within a sensore range of the attacker (if you don't think attacker is very noobisch ^^). because it costs 5000 deut for the attacker to see if someone holds and it may cost 1.000.000+ of deuterium to do a hold mission. with that chance you could hold for free and defend a weaker player for free.
a side effect of this would be that you could use hold your fleet at a alliance member as a way to save for free. to balance this we would need a min hold duration of 10 mins for example. and we need to make sure that the deuterium production of the alliance depot is slow enough so that you can't do that all day long. in addition to that we need to show the amount of deuterium within the alliance depot within spy reports too.