Gentlemens,
similar idea was here already some time ago. I´ll only reopen it again, as it´s effective conclusion to existing insufficient transporting potential if you are older player.
Why:
Older players must transport millions units of their resources by transporters like small/large cargo, with its capacity up to 25.000 units. Resultant amount of used ships can come then up to 5.000. It´s maybe okay, but only till someone shot them down and you need transport your resources. So you need build thousands of ships again. It´s normal with attack ships, but not for the transport ships, which doesn´t win the attacks.
My idea counts also with existing insufficient recycler capacity, when you need to recycle millions units of debris. There you use sometimes more than 5.000 recyclers. OMG!
What:
I suggest to create a new hybrid type of transport ship with recycling capability. No some superstructure ship, but something weak, not very fast, like BIG container with combustion drive. Advanced level of specific researchs will open option to build this ship.
It´s possible to make it in two modes - Cargo or Recycle. In recycle mode it will drop to half its cargo capacity and you can activate this mode by choose recycle mision in 2th fleet page. But it will be probably hard to implement..
How it will looks like (specs):
(just as illustration how the ship can look like : here )
Freighter
Metal: 150.000
Crystal: ?
Deuterium: ?
Rapidfire from Battlecruiser: 3
Rapidfire from Deathstar: 250
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Technical data
Structural Integrity ?
Shield Strength 30
Attack Strength 5
Speed 20.000
Cargo Capacity 250.000 units
Fuel usage (Deuterium) ?
Techtree - Freighter (should be enough hard to research)
Research Lab - 12 (graviton after project)
Computer Technology - 12
Shipyard - 12
Energy Technology - 14
Combustion Drive - 14
Shielding Technology - 12
Basic production time - ?
similar idea was here already some time ago. I´ll only reopen it again, as it´s effective conclusion to existing insufficient transporting potential if you are older player.
Why:
Older players must transport millions units of their resources by transporters like small/large cargo, with its capacity up to 25.000 units. Resultant amount of used ships can come then up to 5.000. It´s maybe okay, but only till someone shot them down and you need transport your resources. So you need build thousands of ships again. It´s normal with attack ships, but not for the transport ships, which doesn´t win the attacks.
My idea counts also with existing insufficient recycler capacity, when you need to recycle millions units of debris. There you use sometimes more than 5.000 recyclers. OMG!
What:
I suggest to create a new hybrid type of transport ship with recycling capability. No some superstructure ship, but something weak, not very fast, like BIG container with combustion drive. Advanced level of specific researchs will open option to build this ship.
It´s possible to make it in two modes - Cargo or Recycle. In recycle mode it will drop to half its cargo capacity and you can activate this mode by choose recycle mision in 2th fleet page. But it will be probably hard to implement..
How it will looks like (specs):
(just as illustration how the ship can look like : here )
Freighter
Metal: 150.000
Crystal: ?
Deuterium: ?
Rapidfire from Battlecruiser: 3
Rapidfire from Deathstar: 250
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Technical data
Structural Integrity ?
Shield Strength 30
Attack Strength 5
Speed 20.000
Cargo Capacity 250.000 units
Fuel usage (Deuterium) ?
Techtree - Freighter (should be enough hard to research)
Research Lab - 12 (graviton after project)
Computer Technology - 12
Shipyard - 12
Energy Technology - 14
Combustion Drive - 14
Shielding Technology - 12
Basic production time - ?
The post was edited 1 time, last by sirEdward ().