There's a weird behaviour if the first battle is not won by the attacker: the subsequent raids don't appear. Which is not a rare case, for instance a battle that ends even with a few RIPs alive and then they get destroyed in subsequent raids.
I'm not sure what should be done. A clear thing is that the next raids should appear.
But may be even the next battles (in a small font or special compact format, for instance, or even full size) should appear until the first one that the attacker wins?
But again, another case: a few rounds against a bunker with massive defenses in which the attacker doesn't gain anything. Not showing them seems bad; having to compile them separated is not cool either since the Benefit/Gain wouldn't be calculated globally.
Just an idea:
May be just add a checkbox next to the box where one pastes the CR-KEY in all subsequent raids. That way, if one checks the checkbox then that battle is also displayed as a part of the report (may be with special compact formatting, may be with full size). If it's not marked, the battle is not shown and only the loot / debris / destroyed points appear (just the current behaviour).
I'm not sure if I explained with clarity.
I'm not sure what should be done. A clear thing is that the next raids should appear.
But may be even the next battles (in a small font or special compact format, for instance, or even full size) should appear until the first one that the attacker wins?
But again, another case: a few rounds against a bunker with massive defenses in which the attacker doesn't gain anything. Not showing them seems bad; having to compile them separated is not cool either since the Benefit/Gain wouldn't be calculated globally.
Just an idea:
May be just add a checkbox next to the box where one pastes the CR-KEY in all subsequent raids. That way, if one checks the checkbox then that battle is also displayed as a part of the report (may be with special compact formatting, may be with full size). If it's not marked, the battle is not shown and only the loot / debris / destroyed points appear (just the current behaviour).
I'm not sure if I explained with clarity.