Update 6.0.14 & 6.1.0-beta4

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    • Update 6.0.14 & 6.1.0-beta4

      Hi!

      OGame 6.0.14 Changelog (671/680/690)

      • Fix for spyreport in API
      • Fix for tooltip for m.o.o.n.s when relocation is active
      • Fix for tooltip send message in auctioneer message not working
      • Change for handling of events: Asynchron message generation


      In this version the events, which generate a message e.g. combats or fleet return work asynchron to the message system. If your fleet reaches one of your targets, the fleet is instant there, but it can take some time until the message is available in your inbox.
      Sounds terrible for savescans? Not really, just plan 1-2 seconds more then now. On tests the average waiting time was around 2 seconds.

      The change was needed, because of those performance issues on some gamerounds and the really high activity of players after the 6.0 release. If you check the statistic, which we posted on our Facebook page then you may noticed the high amount of generated messages in OGame.

      In 30 days:
      Battle Reports: 22,108,105
      Espionage reports: 55,200,618
      Interplanetary Missiles Reports: 344,229
      Harvesting reports: 2,627,715

      And for sure also many many fleet arrive, fleet return and other messages ogame has.


      OGame 6.1.0-beta4 Changelog (670)

      • Contains all changes from 6.0.14
      • OGame Starterbonus (benefit system) - work in progress

      LG
      Being a QA is sort of like being a goal keeper. People only talk about you when you’ve screwed up. We are the silent guardians of game development, and they will never have to thank us.