Hi
steps to reconstruct:
1) go to fp1, manually enter 20 LC
2) go on to fp3 and look at the cargo bay:
- If no resources are loaded, then it shows 500.000/500.000 (red SendFleet button)
- If some resources are loaded, then it shows e.g. 46.000/500.000 (orange SendFleet button)
- If all resources are loaded, then it shows 0/500.000 (green SendFleet button, also for successful preselection)
Mathematically this is nonsense because 0/500.000 shows, that there is nothing in the cargobay
and 500.000/500.000 shows that the complete cargobay is filled up - the complete opposite
(OGame shows free cargobay as you can see in the tooltip, but mathematically it stays for filled cargobay...)
I suggest to change the calculation from <free cargobay> to <filled cargobay>.
Maybe it would be better to rename it to "(filled) Capacity"
The free space (difference) should be displayed below the native cargo bay value, green and in brackets
cheers
steps to reconstruct:
1) go to fp1, manually enter 20 LC
2) go on to fp3 and look at the cargo bay:
- If no resources are loaded, then it shows 500.000/500.000 (red SendFleet button)
- If some resources are loaded, then it shows e.g. 46.000/500.000 (orange SendFleet button)
- If all resources are loaded, then it shows 0/500.000 (green SendFleet button, also for successful preselection)
Mathematically this is nonsense because 0/500.000 shows, that there is nothing in the cargobay
and 500.000/500.000 shows that the complete cargobay is filled up - the complete opposite
(OGame shows free cargobay as you can see in the tooltip, but mathematically it stays for filled cargobay...)
I suggest to change the calculation from <free cargobay> to <filled cargobay>.
Maybe it would be better to rename it to "(filled) Capacity"
The free space (difference) should be displayed below the native cargo bay value, green and in brackets
cheers