6.0.7 - display needed transporters

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    • 6.0.7 - display needed transporters

      [Feature Request] Espionage Report - Short view: display of needed transporters (User Idea)


      In version 6.0.7 you add this feature, but formula seems to be wrong.
      It looks like game just divide half of resources from SR by transporter's capacity.
      If I'm not mistaken formula for loot is different.
      Now, when on attaking planets is more metal then others resources, game send not enough transporters to take all we can take...
    • NoMoreAngel wrote:

      Well you are wrong^^
      The Formula changed with v6, the display ingame is correct :) test it for yourself if you don't believe :) btw all Sims that I know of still use the old formula ;)


      Are you saying that there is no more the division into 3 parts for cargo's capacity?

      Where could I find the changelog which refers to this? Could you link it to me? Thank you
    • Hi, it's me again ;)
      I would like to report a small random bug on this feature.

      Almost every day I send about 120 attacks using function, that displays needed transporters.
      Since 6.x.x version section with reports espionage it's completely unplayable because they automatically mark as read, so it is necessary to open the attack in a separate browser tab (click middle mouse button on link in SR) - in this way on the main tab I know which of them I actually read :) Of course, the second tab is closed immediately after sending the fleet.
      I observed once that every 2-3 days (so 240-360 sent attacks) after I click in Next on Fleetpage2 the default mission itself changes from attack to transport and I have to change it manually to the attack on the FleetPage3. As I say, bug seems to be totally random.

      Is it possible, that the reason may be to use more than one browser tab to play?