I am working on a battle simulator for ogame but despite all the 'wiki' articles and posts on the matter some things are very vague.
Would it be possible to get the basic battle algorithm that elaborates some key things? If no, that's okay. I'll abandon the project now.
-In 1 round of combat do ships fire in random order at random targets or do they fire in listed order at random targets or do all ships fire at once. If in a listed order, what's the order?
-When is rapid fire from a ship actually refired? Is it immediately or after all ships have already fired? Is any damage calculated before each round of rapid fire or is it cumulatively tacked on all at once.
-Shield bouncing; If a fighter shoots first, then a destroyer, then a fighter; Would the first fighters shot be bounced and the second fighter consider a hull hit or would the second fighters shot bounce too [same time shooting??]?
-Explosion: Do ships explode when taking both hull and shield damage while below 70% Hull? 68% Hull Destroyer takes shield damage, would that be an explode chance? Is the explode chance as soon as damage is taken or at the end of the round? Say a ship takes 6 shots while below hull and is left with 31%, would it roll explosion each shot or just once at the end?
With this elaboration I could make a very accurate simulator.
Would it be possible to get the basic battle algorithm that elaborates some key things? If no, that's okay. I'll abandon the project now.
-In 1 round of combat do ships fire in random order at random targets or do they fire in listed order at random targets or do all ships fire at once. If in a listed order, what's the order?
-When is rapid fire from a ship actually refired? Is it immediately or after all ships have already fired? Is any damage calculated before each round of rapid fire or is it cumulatively tacked on all at once.
-Shield bouncing; If a fighter shoots first, then a destroyer, then a fighter; Would the first fighters shot be bounced and the second fighter consider a hull hit or would the second fighters shot bounce too [same time shooting??]?
-Explosion: Do ships explode when taking both hull and shield damage while below 70% Hull? 68% Hull Destroyer takes shield damage, would that be an explode chance? Is the explode chance as soon as damage is taken or at the end of the round? Say a ship takes 6 shots while below hull and is left with 31%, would it roll explosion each shot or just once at the end?
With this elaboration I could make a very accurate simulator.