Change astrofysics a bit

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    • Change astrofysics a bit

      Hello dear readers,


      In this thread I'll explain my idea to change the astrofysics a bit, not very much :)


      I don't really like about this research that nothing happens at the even levels because only on the odd levels you get another planet. At the bottom of this post you'll see the costs as I want to change them.


      An advantage of this change is that it will get more difficult to get new planets at the higher levels which decreases the gap between the top players and the other players a bit. The reason about this is because originally the amount of resources to get a new planet was split in two researches (the even and odd one) to get another planet. Now I took these resources together and used a factor 3 between the levels. In the game is a factor of 1,75 used. So to get another planet you need to pay 1,75 x 1,75 = 3,0625 resources more (multiply) as for the previous one. I rounded it nicely down to 3 because that's a round number so it's easy calculating.


      As said in my other idea about the hyperspace technology, the amount of expeditions isn't decided anymore by the astrofysics level.


      http://board.origin.ogame.gameforge.com/board15-ideas-planet/board28-suggestions/7315-hyperspace-technology-as-expedition-research/

      Colonies* Metal Crystal Deuterium
      1 10.000 20.000 10.000
      2 30.000 60.000 30.000
      3 90.000 180.000 90.000
      4 270.000 540.000 270.000
      5 810.000 1.620.000 810.000
      6 2.430.000 4.860.000 2.430.000
      7 7.290.000 14.580.000 7.290.000
      8 21.870.000 43.740.000 21.870.000
      9 65.610.000 131.220.000 65.610.000
      10 196.830.000 393.660.000 196.830.000

      *Extra planets you get besides your main planet.

      About colonizing:
      At level 1 and 2 is only colonizing at spot 4-12 possible.
      At level 3 is colonizing at spot 3-13 possible.
      At level 4 is colonizing at spot 2-14 possible.
      At level 5 is colonizing at spot 1-15 possible.

      Please give some constructive feedback so we could improve the idea :)

      The post was edited 1 time, last by aliendestroyer ().

    • The current method is much better for non-DM user, because they can save ressource for the next level when the previous is researching.
      And the current method is much better for GF with DM users who need to pay for the 2 levels.

      You said your method will decreases the gap between the top players and the other players, but you wrong.
      It will be much more difficult for causual player to get new level because they will need more fret. They will have to save the ressource during more time.
      And as the ressource amount will be higher, raiders will be more focus on them.

      But it won't be harder for top player (at least for raiders) : They already have the needed fret, and they already have a fleet which cost much more than the astrophysics technology.
      Then, having more ressources will change nothing for them ...


      ** OgameTech **