Treveur told us that you are looking for idee for the v7.
Then here is an idea discussed in french board :
It would be nice to be able to start wars directly ingame.
Here's how I see it :
1) Declaration
The leader, (or someone with a right such as "war management") would be able to start a war from his own alliance page. He must indicate the reasons for it and the conditions to end the war (maximum duration, damage done...)
If possible, determining what will be accounted for during the war could go here (°Everything, °IPM yes/no, °Rebuilt defenses yes/no, °Defenses yes/no etc.)
If not, sticking with Military Points Destroyed would be the easiest to implement.
From there on, the defending alliance receives a message with the reasons and conditions. The war will then start 24 hours later (would be even neater with an ingame countdown :p)
2) Negotiation
During those 24 hours, alliances could negotiate the end of war conditions. The defending alliance would submit their terms and the initiating alliance could either accept or refuse. Alliances would also be allowed to recruit other alliances to join them in the war during this time window.
(But anytime a new alliance joins either side, the countdown before the war begins would reset to 24 hours)
Once the countdown is over, all the participant's alliances are locked in, and so are the winning conditions. The war would then really start.
3) War
Winning conditions could appear on the external page of each alliance involved, along with damage inflicted and damage taken counters.
In case of ACS with any player not involved in the war, only the damage inflicted by the participants should be accounted for.
4) End of war
The war would go on until either side reaches a winning condition, or all the alliances on either side forfeit or are disbanded (Only the leader and the War manager would have such powers).
In case of forfeit or disbanding, all members involved in the war who belong to those alliances should suffer a penalty.
For example -10% on their mine production and -10% on plunders for a certain duration, along with a loss of "war points" (see further below)
If a player leave his alliance after the war declaration, he will still be counted in the war for 24h.
If he is not back to his alliance before the 24h, he will be out of the war suffer the aforementioned penalties for forfeiting.
5) After the war
Once the war is over, it would be nice to keep a history of it on their external alliance page, with information such as damage dealt and taken, win/loss/abandon, and opposing alliance(s) name(s). (along with the military ranking of all parties involved at the beginning of the war)
To give players an extra motivations to play this unprofitable aspect of the game, there should be a new ranking "Warrior". It would total up all the military points destroyed by each player during wars, similarly thus to Military Points Destroyed.
Adding bonuses would also be worth considering, such as +10% mine production and +10% plunder for a certain duration.
Ideas that raised arguments on the French board
Forbidding or putting much heavier penalties on players who forfeit, or alliances that forfeit or disband
Pro:
OGame much become once again the war game it is supposed to be, and sway players to see it as such a little more than they seem to do.
Con:
We shouldn't disgust players who just want to play quietly in their corner.
Enable to declare a war only against honorable alliances (the same way a player is honorable for another one)
Pro:
More balanced, more interesting wars, instead of a war that would be won before it has even started.
Con:
OGame is a war game. Weaker alliances should try and find allies to help them in the war.
Then here is an idea discussed in french board :
It would be nice to be able to start wars directly ingame.
Here's how I see it :
1) Declaration
The leader, (or someone with a right such as "war management") would be able to start a war from his own alliance page. He must indicate the reasons for it and the conditions to end the war (maximum duration, damage done...)
If possible, determining what will be accounted for during the war could go here (°Everything, °IPM yes/no, °Rebuilt defenses yes/no, °Defenses yes/no etc.)
If not, sticking with Military Points Destroyed would be the easiest to implement.
From there on, the defending alliance receives a message with the reasons and conditions. The war will then start 24 hours later (would be even neater with an ingame countdown :p)
2) Negotiation
During those 24 hours, alliances could negotiate the end of war conditions. The defending alliance would submit their terms and the initiating alliance could either accept or refuse. Alliances would also be allowed to recruit other alliances to join them in the war during this time window.
(But anytime a new alliance joins either side, the countdown before the war begins would reset to 24 hours)
Once the countdown is over, all the participant's alliances are locked in, and so are the winning conditions. The war would then really start.
3) War
Winning conditions could appear on the external page of each alliance involved, along with damage inflicted and damage taken counters.
In case of ACS with any player not involved in the war, only the damage inflicted by the participants should be accounted for.
4) End of war
The war would go on until either side reaches a winning condition, or all the alliances on either side forfeit or are disbanded (Only the leader and the War manager would have such powers).
In case of forfeit or disbanding, all members involved in the war who belong to those alliances should suffer a penalty.
For example -10% on their mine production and -10% on plunders for a certain duration, along with a loss of "war points" (see further below)
If a player leave his alliance after the war declaration, he will still be counted in the war for 24h.
If he is not back to his alliance before the 24h, he will be out of the war suffer the aforementioned penalties for forfeiting.
5) After the war
Once the war is over, it would be nice to keep a history of it on their external alliance page, with information such as damage dealt and taken, win/loss/abandon, and opposing alliance(s) name(s). (along with the military ranking of all parties involved at the beginning of the war)
To give players an extra motivations to play this unprofitable aspect of the game, there should be a new ranking "Warrior". It would total up all the military points destroyed by each player during wars, similarly thus to Military Points Destroyed.
Adding bonuses would also be worth considering, such as +10% mine production and +10% plunder for a certain duration.
Ideas that raised arguments on the French board
Forbidding or putting much heavier penalties on players who forfeit, or alliances that forfeit or disband
Pro:
OGame much become once again the war game it is supposed to be, and sway players to see it as such a little more than they seem to do.
Con:
We shouldn't disgust players who just want to play quietly in their corner.
Enable to declare a war only against honorable alliances (the same way a player is honorable for another one)
Pro:
More balanced, more interesting wars, instead of a war that would be won before it has even started.
Con:
OGame is a war game. Weaker alliances should try and find allies to help them in the war.