"In an effort to preserve their own lives and livelihood merchants retreat from planets/moons that are under attack. Being neutral they have no desire to be part of a conflict and become collateral damage, but gladly return shortly after hoping for business after calamity. Disaster capitalism."
Basically everyone complains about one merchant feature or another being abused during/after attacks.
Player A blind lanxes player B. Player B instantly uses 750kk resources at the auction between follow ups or before first hit but after landing.
I don't think I need to list all the potential ways merchant tab can screw fleeters. That was just one example I've seen several times. It makes sense to me that merchants would avoid a planet under attack x amount of time before/after an attack (adjust for universe speed). If people spam attacks just to block merchant usage give them a warning for overview spam. A lot of these abuses I don't think were foreseen or intended to be part of fleeting and its easy to fix
Basically everyone complains about one merchant feature or another being abused during/after attacks.
Player A blind lanxes player B. Player B instantly uses 750kk resources at the auction between follow ups or before first hit but after landing.
I don't think I need to list all the potential ways merchant tab can screw fleeters. That was just one example I've seen several times. It makes sense to me that merchants would avoid a planet under attack x amount of time before/after an attack (adjust for universe speed). If people spam attacks just to block merchant usage give them a warning for overview spam. A lot of these abuses I don't think were foreseen or intended to be part of fleeting and its easy to fix