Fleet 3 links to Fleet 1 instead of Fleet Movement upon launching

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  • As benneb wrote it was an suggestions from players to enable the mobile view setting with redirect to fleet1 instead of fleet movement. It also has an positive effect cause it reduces lag.
    Checking your fleet settings should be done before you send and not after.

    To enable an extra option is not planned.

    :closed:
    Being a QA is sort of like being a goal keeper. People only talk about you when you’ve screwed up. We are the silent guardians of game development, and they will never have to thank us.
  • OGame consists of several communities. OGame.de is only one of it.

    The new behavior is now available and can be removed after version is released with an open beta or after feedback from live. Users should have a chance to take a look on their own.

    LG

    Finally :closed:
    Being a QA is sort of like being a goal keeper. People only talk about you when you’ve screwed up. We are the silent guardians of game development, and they will never have to thank us.
  • kfg wrote:

    I prefer the Fleet Movement, to check for errors in targeting, timing or loading.


    1/ the movement page is still available
    2/ this page is not the most complete to check errors, use event handler , and fleet page1 + event handler = mvt page, so with fleet page 1 , you can check also without extra click
    3/ this page is the worst page of ogame, with a lot of js calcul to update time, and the memory and CPU of browser hate it.
    4/ i can also speak about multi tab ogame, and infinity reload of ogame page...
    5/ 90% when you launch a fleet, you need not to verify ( otherwise your use of Ogame is not optimized ) , so 90% you dont want to see movement page