I waited for the v4.0 implementation, but nothing about this:
Why? I have a lot of complaints from users who found merchant in expeditions for example, and a merchant say: "Call a trader who buys the following resource:"; so, ok, yellow square in metal res, i have to click there.... NOOOOOOOOOOOOOOOOOOOOOOO
It is really necessary a better positions of the "trade" button.
WeTeHa wrote:
This could be very helpful yes.Kelder wrote:
I would just move the Trade button that's hidden in the top pane (in the image) to the bottom pane right before the 3 resource type buttons. A button like "Use available merchant", then some vertical separator bar and then on the right the 3 buttons to call a new merchant for M / C / D.
This way people might actually use their existing merchant instead of continuously calling a new one.
A general warning button won´t be added, just could annoy users and we already have the hint "Kosten: 3.500 Dunkle Materie".
greetings
Why? I have a lot of complaints from users who found merchant in expeditions for example, and a merchant say: "Call a trader who buys the following resource:"; so, ok, yellow square in metal res, i have to click there.... NOOOOOOOOOOOOOOOOOOOOOOO
It is really necessary a better positions of the "trade" button.