Confirmation on ordering Merchants

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    • I waited for the v4.0 implementation, but nothing about this:

      WeTeHa wrote:

      Kelder wrote:

      I would just move the Trade button that's hidden in the top pane (in the image) to the bottom pane right before the 3 resource type buttons. A button like "Use available merchant", then some vertical separator bar and then on the right the 3 buttons to call a new merchant for M / C / D.

      This way people might actually use their existing merchant instead of continuously calling a new one.
      This could be very helpful yes.

      A general warning button won´t be added, just could annoy users and we already have the hint "Kosten: 3.500 Dunkle Materie".

      greetings

      Why? I have a lot of complaints from users who found merchant in expeditions for example, and a merchant say: "Call a trader who buys the following resource:"; so, ok, yellow square in metal res, i have to click there.... NOOOOOOOOOOOOOOOOOOOOOOO :P

      It is really necessary a better positions of the "trade" button.
    • WeTeHa wrote:

      Call a trader who buys the following resource:

      ...*Buttons*...

      Costs: 3.500 Dark Matter

      Sry, really don´t know which detail somebody can not understand...just always have to read what is written there. Same for the already open menu. Button beside the exchange rate has an explanation tooltip, "new exchange rate" button is also explained with "Costs: 3.500 Dark Matter".
      Suggestion was rejected because of this.
      Most of the times this error is cause of "bad-reading" or (directly) don't read explanation tooltip.
    • So, if GF move the button (when u already have a merchant) and write better "U already have a merchant, for trade click here", they will lost the DM given from the "bad-reading"? This is sad...

      Sometimes tooltips don't work, don't know whats happens when u play with phone...

      We are talking about money, i think a suitable level of security is necessary (also for the law...)

      I don't like to bother (is not true, i don't like who don't deserve :P), but i wrote here only because i tought the "reject" was referred to the first kebab's idea, and because i read that:
      I waited for the v4.0 implementation, but nothing about this:

      WeTeHa wrote:

      Kelder wrote:

      I would just move the Trade button that's hidden in the top pane (in the image) to the bottom pane right before the 3 resource type buttons. A button like "Use available merchant", then some vertical separator bar and then on the right the 3 buttons to call a new merchant for M / C / D.

      This way people might actually use their existing merchant instead of continuously calling a new one.
      This could be very helpful yes.

      A general warning button won´t be added, just could annoy users and we already have the hint "Kosten: 3.500 Dunkle Materie".

      greetings
    • I still dont understand why, when you have a merchant and click on it in the left menu, you are not in the "final screen"

      I'm not sure, but i think it was like that in 0.84... And I did not remember anyone complaining about this problem (buy a new merchant when they wanted to use the one they had)

      So..
      This view should be the view when you dont have any merchant :


      And this one whn you click on the left menu when you already have a merchant :


      This is a stupidity :

      ("échanger" doenst mean "use the available merchant"....)