WIth the current version of antigame I can sort out the espionage reports with less loot than X (say 65000). But this number is unweighted and most players might specifically look for farms with a lot of crystal or deuterium. It should be quite easy to implement a feature that takes this into account. Here are 2 suggestions:
1) thresholding. Implement the above mentioned feature for each resource separately (so that a player can chose to delete all reports with less than 100k krist and 20k deut, completely disregarding the amount of metal)
2) weighting the resources of targets. User may define a weigting ratio of for example 1:3:2. The resources on the planet are then multiplied with that value and added together, resulting in a score. The score may then be thresholded by the player. Lets take a look at two examples here: Planet 1 has 250k M, 200K Crystal and 20k Deut, Planet two has 400k/60k/15k. With the above mentioned weighting, the player tells the script to specifically look for planets with a lot of crystal. The scores of the planets are 890k and 610k, respectively for planet 1 and 2. based on this scoring, a player can find the targets that suits its needs, but will still keep the reports of targets with a lot of accumulated other resources (Although a target with 1M/0/0 is not what the player is looking for he might still want to go for the metal because it is so much)
Please let me know what you think
1) thresholding. Implement the above mentioned feature for each resource separately (so that a player can chose to delete all reports with less than 100k krist and 20k deut, completely disregarding the amount of metal)
2) weighting the resources of targets. User may define a weigting ratio of for example 1:3:2. The resources on the planet are then multiplied with that value and added together, resulting in a score. The score may then be thresholded by the player. Lets take a look at two examples here: Planet 1 has 250k M, 200K Crystal and 20k Deut, Planet two has 400k/60k/15k. With the above mentioned weighting, the player tells the script to specifically look for planets with a lot of crystal. The scores of the planets are 890k and 610k, respectively for planet 1 and 2. based on this scoring, a player can find the targets that suits its needs, but will still keep the reports of targets with a lot of accumulated other resources (Although a target with 1M/0/0 is not what the player is looking for he might still want to go for the metal because it is so much)
Please let me know what you think