Routine Attack idea to 5.8.xx

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • Routine Attack idea to 5.8.xx

    Hi!

    Beta 5.8.17.4
    antigame.de/home.php?page=changelog&beta

    - Fixed some bugs in the previous releases
    - Created Routine Attack tutorial as concept
    Okay, I click to "A" icon in spy message.
    Attack routine is selected, okay. 30 small cargo needed, okay.

    I miss these things:

    - All resources (fields) are empty, I think good idea, after I click to "A" in spy message, fill in these fields with plunder number from spy report. See attached picture, now these fields are empty.

    - Second, I see the times needed of transport at the bottom of picture, it is okay, but if I click to NSZ, or to KSZ (see picture) this doesn't change between small cargo and large cargo (I see always 30 under small cargo, and under large cargo this value is 0).

    Now, that's all. :)

    Thanks for your fantastic job!
    Images
    • Clipboard01.jpg

      12.23 kB, 446×210, viewed 235 times
  • Everything there is marked with "missing / in development"

    Bug reports etc please ONLY for finished tabs - Right now only Routine Transport - It's always noticed in the changelog.

    Sure all values will be submitted from spy reports and simulators.

    Closed.
  • Well, see 08. Fleet

    What you can do / what i would like to see:

    Read the concept and post suggestions / questions / whatelse here ... except bug reports :P


    I've written all (or nearly all) ideas which i have in mind - And the Attack calculator is planned for the after next or second after next update, not yet.