Acc. fusion

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    • Acc. fusion

      When a player has to many unis to keep track of and one of those uni.s is devoid of active players or has limited players
      the player can choose two of their accounts to be fused as one acc.
      the target acc. and exodus acc.
      the player then checks a box to pick what planets to keep from the exodus acc.
      this will be dictated buy the target acc. astro level. then the player will pick what fleet they want to keep.
      after the selected fleet is choosen the scraped fleet will be added at 20% debrie ration to the target acc.
      the player may then choose what research to keep from both accounts. minus astrophysics.
      there will be a acc. hold placed on both accs. email and a reactivation link will be sent to that email address.
      of the target acc. to verify the acc fusion.
      there will be a 14 day acc trade ban put in place and all emails will be locked for the fusion both emails have to be the same

      So for the target account. so if acc. (A) has 10 planets and 5 of them have mines of M34 C35 D32 the player will tik a box to keep those planets

      from acc.(B) target acc. they tik a box for the planets they want to scrap.

      to insure all things get moved correctly both acc will be put into a 3 day v-mode on both accounts so the planet exchange can be verified buy the admins.
      thru a reactivation link sent via email to the acc holders email address from the target account.( but must match the exoduse email. also )

      (1) # of planets dictaded buy the astro level of the target acc. ( I.E.) if acc 1 has 10 planets thats it untill the research bonus is applied.

      (2) A Player must choose what planets to keep. from both acc.

      (3) no fleets can be fused. one must be sacrificed

      (4) only two accounts with matching emails can be fused .

      (5) no account trades will be allowed for 2 to 3 weeks before and dureing the fusion .

      (6) 1to 9 ratio for research bonuses from fused account to targeted acc
      so if a player has armor 15 on acc. (A) and armor 18 on acc.(B) they will get a bonus of 1 armor level to make their armor tech (19)

      the astro bonus will be applied after the fusion is complete. and the acc. reactivated