.org Building: Refinery

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    • .org Building: Refinery

      Original link found here: board.en.ogame.gameforge.com/b…nd-ideas/776505-refinery/
      Credits too : darkhelmet
      Original post:
      Did search and the closest thing to my idea was this: Buildings: Cost Reduction Buildings That idea seemed to have a positive response but wasn't popular enough to be implemented. My idea is a refined(no pun intended) version of it.

      First off, each resource would have its own distinct Refinery, hence Metal Refinery for Metal, Crystal Refinery for Crystal and Deuterium Refinery for Deuterium. Each Refinery would take the raw material the respective mine produces and refines it into a more viable form. As the Refinery is upgraded, quality and volume of refined product is increased. In game application terms, each level of the Refinery will reduce the demand for its respective resource by 1% per level. Meaning a Metal Refinery will reduce demand for Metal by 1% per level, a Crystal Refinery will reduce demand for Crystal by 1% per level and a Deuterium Refinery will reduce demand for Deuterium by 1% per level. The reduction applies to Structures, Ships(not fleet travel, only production), Defenses and Research. How it will be applied I will explain below.

      Pre-Requisite for each Refinery:

      Nanite Factory level 1
      Energy Tech level 10
      Plasma Tech 8

      Reasoning on Pre-Requisites: The Refinery is a relatively advanced structure and therefore will require substantial knowledge in Energy Technology to power the machinery needed to refine the raw material. Since the machinery is quite advanced, a Nanite Factory will be required to generate the Nanites needed to operate the complex machinery. Finally, considering that Plasma Technology is used to optimize production of Metal and Crystal, advanced knowledge in this field of study leads to a breakthrough in generating more for less.

      Cost of each respective Refinery:

      Metal Refinery: 1M Metal with costs doubling each level. Each subsequent level will cost slightly less as the Metal Refinery is upgraded

      Cost breakdown:
      Level 1: 1M. Adds 1000 to score
      Level 2: 2M - (2M * .01) = 1.98M. Adds 2000 to score
      Level 3: 4M - (4M * .02) = 3.92M. Adds 4000 to score
      Level 4: 8M - (8M * .03) = 7.76M. Adds 8000 to score
      ....
      Level 10: 512M - (512M * .09) = 465.92M. Adds 512k to score

      Crystal Refinery: 1M Metal 500k Crystal with costs doubling each level. Each subsequent level will reduce Crystal cost only(assuming Metal Refinery is not present)

      Cost Breakdown:
      Level 1: 1M Metal, 500k Crystal. Adds 1500 to score
      Level 2: 2M Metal, 1M - (1M * .01) = 990k Crystal. Adds 3000 to score
      Level 3: 4M Metal, 2M - (2M * .02) = 1.96M Crystal Adds 6000 to score
      Level 4: 8M Metal, 4M - (4M * .03) = 3.88M Crystal. Adds 12000 to score
      ....
      Level 10: 512M Metal, 256M - (256M * .09) = 232.96M Crystal. Adds 768k to score

      Deuterium Refinery: 1M Metal 1M Crystal 100k Deuterium with costs doubling each level. Each subsequent level will reduce Deuterium cost only(assuming Metal and Crystal Refinery are not present).

      Cost Breakdown:
      Level 1: 1M Metal, 1M Crystal, 100k Deuterium. Adds 2100 to score
      Level 2: 2M Metal, 2M Crystal, 200k - (200k * .01) = 198k Deuterium. Adds 4200 to score
      Level 3: 4M Metal, 4M Crystal, 400k - (400k * .02) = 392k Deuterium. Adds 8400 to score
      Level 4: 8M Metal, 8M Crystal, 800k - (800k *.03) = 776k Deuterium. Adds 16.8k to score
      ....
      Level 10: 512M Metal, 512M Crystal, 51.2M - (51.2M * .09) = 46.592M Deuterium. Adds 1.0752M to score

      Game Applications:

      Structures: A structure always costs a specific amount. Namely, a level 18 Solar Plant costs 73,894 Metal and 29,557 Crystal. Meaning when built, you gain 103 points(fractional points are not counted if memory serves). A Refinery will simply reduce the cost of that building by a certain %(if applicable), yet you will still gain the same amount of points as if the Refinery was not present on the planet.

      Meaning, as an example, a level 18 Solar Plant would cost 66,504 Metal with a level 10 Metal Refinery present on the Planet. Even though you would be paying 66,504 Metal for the upgrade, you will still gain the same 103 points to your score(instead of 96 for the 96k resources you spent). In other words, you're getting more for less. The Refinery will NOT affect build times(only Robotics and Nanite Factory will). Note that a Deuterium Refinery will reduce Deuterium consumption on Fusion Plants, hence potentially making them a more viable power source.

      Ships/Defenses: This is where things get icky or interesting since a ship's or defense's metal and crystal cost correlates to its Structural Integrity. A Refinery in this case will indeed reduce the cost to produce a ship or defense, but it will NOT alter their base Structural Integrity. Meaning if a Destroyer has a base SI of 110k(60k Metal, 50k Crystal), its going to be that amount even if you only spent 54k Metal. 45k Crystal and 13.5k Deuterium to build it. Furthermore, you will gain the full 125 points for that Destroyer, even if you spent less than that to build it(hence more for less). Like with Structures, a Refinery will NOT affect build times of ship's and defenses(only Shipyard and Nanite Factory will).

      Research: If applicable, a Refinery will reduce the cost of conducting Research. Like with Structures, Ships and Defenses, you will gain the full value of a particular research even if you paid less for it. For example, if Hyperspace Tech 8 originally costs 512k Crystal and 256k Deuterium, you will gain 768 points for it even if you only paid 460.8k Crystal and 230.4k Deuterium respectively(again more for less). A Refinery will NOT reduce research time(only upgrading the lab or IRN research will).

      Feel free to C&C.







      Revised Numbers:

      Quoted from "killacrazy"


      Quoted

      Here's what (1/3x)^2.5 would look like:

      Level 1: .064%
      Level 2: .362%
      Level 3: 1%
      Level 4: 2.052%
      Level 5: 3.586%
      Level 6: 5.656%
      Level 7: 8.316%
      Level 8: 11.612%
      Level 9: 15.588%
      Level 10: 20.286%


      I think we have found our prime rate here. This looks perfect to me but just to be on the safe side can you show the efficiency per level up to 100% and the total cost it would take to get there?

      Aswell I would like to move this idea to origin boards if you would allow me to do so?
      I think you mean what you would have to pay in order to receive x level Refinery in order to receive that level reduction? Sure I can do that seeing as Metal Refineries, Crystal Refineries and Deuterium Refineries base costs haven't changed from my OP.

      Here's what the Metal Refinery would cost under the new Formula:

      Level 1: 1M Metal *still unchanged since it hasn't been built* Adds 1k to score
      Level 2: 2M *(1 -.00064) = 1,998,720 Metal *very small savings from lvl 1* Adds 2k to score
      Level 3: 4M * (1 - .00362) = 3,985,520 Metal *again very little savings from lvl 2* Adds 4k to score
      Level 4: 8M * (1- .01) = 7.92M Metal *basically a savings of 80k or 1%* Adds 8k to score
      Level 5: 16M * (1 - .02052) = 15,671,680 Metal *savings of roughly ~330k Metal* Adds 16k to score
      Level 6: 32M * (1 - .03586) = 30,852,480 Metal *savings of roughly ~1.15M Metal* Adds 32k to score
      Level 7: 64M * (1 - .05656) = 60,380,160 Metal *savings of roughly ~3.6M Metal* Adds 64k to score
      Level 8: 128M * (1 - ..08316) = 117,355,520 Metal *savings of roughly ~10.7M Metal* Adds 128k to score
      Level 9: 256M * (1 - .11612) = 226,273,280 Metal *savings of roughly ~29M Metal* Adds 256k to score
      Level 10: 512M * (1 - .15588) = 432,189,440 Metal *savings of roughly ~80M Metal* Adds 512k to score
      Level 11: 1.024B * (1- .20286) = 816,271,360 Metal *savings of roughly ~208M Metal* Adds 1.024M to score

      Crystal Refinery: *Costs on Metal do not change unless Metal Refinery is present*

      Level 1: 1M Metal, 500k Crystal *costs unchanged* Adds 1.5k to score
      Level 2: 2M Metal 1M * (1 - .00064) = 999,360 Crystal *very little savings* Adds 3k to score
      Level 3: 4M Metal 2M * (1 - .00362) = 1,992,760 Crystal *very little savings* Adds 6k to score
      Level 4: 8M Metal 4M * (1 - .01) = 3.96M Crystal *saved 40k crystal or 1%* Adds 12k to score
      Level 5: 16M Metal 8M * (1 - .02052) = 7,835,840 Crystal *savings of about 160k Crystal* Adds 24k to score
      Level 6: 32M Metal 16M * (1 - .03586) = 15,426,240 Crystal *savings of about 575k Crystal* Adds 48k to score
      Level 7: 64M Metal 32M * (1 - .05656) = 30,190,080 Crystal *savings of about 1.81M Crystal* Adds 96k to score
      Level 8: 128M Metal 64M * (1 - .08316) = 58,677,760 Crystal *savings of about 7.33M Crystal* Adds 192k to score
      Level 9: 256M Metal 128M * (1 - .11612) = 113,136,640 Crystal *savings of about 14.9M Crystal* Adds 384k to score
      Level 10: 512M Metal 256M * (1 - .15588) = 216,094,720 Crystal *savings of about 39.9M Crystal* Adds 768k to score
      Level 11: 1.024B Metal 512M * (1 - .20286) = 408,135,680 Crystal *savings of about 103.9M Crystal* Adds 1.536M to score

      Deuterium Refinery: *Costs on Metal and Crystal do not change unless their respective Refineries are present*

      Level 1: 1M Metal 1M Crystal 100k Deuterium *unchanged* Adds 2.1k to score
      Level 2: 2M Metal 2M Crystal 200k * (1 - .00064) = 199,872 Deuterium *very little savings* Adds 4.2k to score
      Level 3: 4M Metal 4M Crystal 400k * (1 - .00362) = 398,552 Deuterium *very little savings* Adds 8.4k to score
      Level 4: 8M Metal 8M Crystal 800k * (1 - .01) = 792k Deuterium *savings of 8k or 1%* Adds 16.8k to score
      Level 5: 16M Metal 16M Crystal 1.6M * (1 - .02052) = 1,567,168 Deuterium *savings of about 33k Deuterium* Adds 33.6k to score
      Level 6: 32M Metal 32M Crystal 3.2M * (1 - .03586) = 3,085,248 Deuterium *savings of about 115k Deuterium* Adds 67.2k to score
      Level 7: 64M Metal 64M Crystal 6.4M * (1 - .05656) = 6,038,016 Deuterium *savings of about 362k Deuterium* Adds 134.4k to score
      Level 8: 128M Metal 128M Crystal 12.8M * (1 - .08316) = 11,735,552 Deuterium *savings of about 1.065M Deuterium* Adds 268.8k to score
      Level 9: 256M Metal 256M Crystal 25.6M * (1 - .11612) = 22,627,328 Deuterium *savings of about 2.38M Deuterium* Adds 537.6k to score
      Level 10: 512M Metal 512M Crystal 51.2M * (1 - .15588) = 43,218,944 Deuterium *savings of about 7.78M Deuterium* Adds 1.0752M to score
      Level 11: 1.024B Metal 1.024B Crystal 102.4M * (1 - .20286) = 81,627,136 Deuterium *savings of about 20.38M Deuterium* Adds 2.1504M to score

      I added what you would gain to your score if you were to build/upgrade to a particular Refinery level to illustrate that even though you won't be paying full price, you will still be getting full value for it. All the savings above are just what you would save when upgrading to the next level. It does not factor in what you would save on other Structures, Ships, Defenses, and Research conducted on the planet(hence the savings add up and can pay for itself rather quickly depending on how much activity you do on the planet with Refineries). Deuterium Refineries, as I noted in my OP would also reduce Deuterium consumption of Fusion Plants by the cost reduction they apply or by some other independent % based on the Refinery level that can be determined. Regardless of how the reduction is applied, any reduction in Fusion Plant Deuterium consumption is a welcome sight as it might make them a more viable power source than just an emergency backup taking up valuable planet real estate.

      As for spreading the word on my idea, feel free. The more feedback and publicity this idea gets, the better it will become and perhaps get implemented into the game.





      Looking for input on the idea..