polymorph wrote:
Hey guys,
Unfortunately SpeedSim is not supported anymore. So I planned to implement a new offline combat simulation tool - based on some parts of the original SpeedSim-Kernel. But the Kernel is partially out-dated referring coding style, so this work will be hard and take much time!
So I am looking for support! Well, I plan to work with the following Languages/Techniques. So, if you are familar with at least one of them, feel free to join the team :)
So I am looking for you if:
- C++11, because original SpeedSim was written in C++ for performance issues. C++11 is another step in the evolution of C++ providing up-to-date language-features.
- Gtk aka Gimp Tool Kit. The original SpeedSim just works on Windows. But this is not necessary. With the use of a cross-plattform GUI toolkit, the simulation tool can be ported to Mac and Linux system (which is fine, because I am using Linux only). Of couse there will be a Windows-Version ;-)
- Glade. It is a GUI-Designer which allows you to work at the GUI design without having to actually write code!
Short to say:
- You are a programmer with knowledge in C/C++ programming (writing C++ code is not too hard for a C-programmer).
- Or you are a programmer with knowledge in C-like languages (like C# or Java; it might be a bit difficult but manageable).
- Or you are familar using Gtk in the domain of C++ code.
- Or you are familar with Glade and like to design the new simulators GUI. This is an important job, too!
So that's it at the moment. If there are some grammatically or orthographically mistakes, please be so kind to mention: English isn't my mothertongue (I really looked up this word xD)
- I am going the revive the abandoned SpeedSim-idea.
- If you are a programmer or GUI designer, feel free to contact me :)
Feel free to discuss about my project :)
Kind regards
Polymorph from ogame.de
/EDIT: First approchas handling GUI-Dev and Ini-Files can be found here
New Offline Combat Simulator? [Looking for a development team]
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