Hey guys,
Unfortunately SpeedSim is not supported anymore. So I planned to implement a new offline combat simulation tool - based on some parts of the original SpeedSim-Kernel. But the Kernel is partially out-dated referring coding style, so this work will be hard and take much time!
So I am looking for support! Well, I plan to work with the following Languages/Techniques. So, if you are familar with at least one of them, feel free to join the team
Feel free to discuss about my project
Kind regards
Polymorph from ogame.de
/EDIT: First approchas handling GUI-Dev and Ini-Files can be found here
Unfortunately SpeedSim is not supported anymore. So I planned to implement a new offline combat simulation tool - based on some parts of the original SpeedSim-Kernel. But the Kernel is partially out-dated referring coding style, so this work will be hard and take much time!
So I am looking for support! Well, I plan to work with the following Languages/Techniques. So, if you are familar with at least one of them, feel free to join the team
- C++11, because original SpeedSim was written in C++ for performance issues. C++11 is another step in the evolution of C++ providing up-to-date language-features.
- Gtk aka Gimp Tool Kit. The original SpeedSim just works on Windows. But this is not necessary. With the use of a cross-plattform GUI toolkit, the simulation tool can be ported to Mac and Linux system (which is fine, because I am using Linux only). Of couse there will be a Windows-Version
- Glade. It is a GUI-Designer which allows you to work at the GUI design without having to actually write code!
- You are a programmer with knowledge in C/C++ programming (writing C++ code is not too hard for a C-programmer).
- Or you are a programmer with knowledge in C-like languages (like C# or Java; it might be a bit difficult but manageable).
- Or you are familar using Gtk in the domain of C++ code.
- Or you are familar with Glade and like to design the new simulators GUI. This is an important job, too!
- I am going the revive the abandoned SpeedSim-idea.
- If you are a programmer or GUI designer, feel free to contact me
Feel free to discuss about my project
Kind regards
Polymorph from ogame.de
/EDIT: First approchas handling GUI-Dev and Ini-Files can be found here
The post was edited 1 time, last by polymorph: stripped bold-tags .. where ever they came from oO ().