We keep thinking of ideas for alliance systems etc.. Haven't thoroughly thought it out but the ability to acs IPM and ABM within a range set by alliance depot (I'll always try to find a use for this thing lol) within the limit of your imp drive. To nerf the defensive side of this IPM speed must be higher than ABM so that attackers don't have to throw 2000 missiles to even break through.
A # would need to be set for how many may automatically be used in offense/defense (none automatically rebuilt after use of course). Perhaps 1 missile per level of alliance depot or something
I personally have seen a large number of new players quit simply because a big player can IPM them and farm them for profit at will giving them no chance to grow. It's a fine line between making defense over powered and offense cruel lol.
Hopefully someone can add to this or change it, the more I typed the less the idea seemed "good"
A # would need to be set for how many may automatically be used in offense/defense (none automatically rebuilt after use of course). Perhaps 1 missile per level of alliance depot or something
I personally have seen a large number of new players quit simply because a big player can IPM them and farm them for profit at will giving them no chance to grow. It's a fine line between making defense over powered and offense cruel lol.
Hopefully someone can add to this or change it, the more I typed the less the idea seemed "good"