over in .org a discussion about (manipulating) firing order. complex as this discussion already is, with respect to the bounce effect and therefore shifting fodder to fire following heavy ships, at the core of this discussion is the ability to manipulate firing order using ACS fleet slots.
maybe I can link a few threads here?...
board.en.ogame.gameforge.com/b…-combat-works/?highlight=
board.en.ogame.gameforge.com/b…51-fireorder/#post9444433
board.en.ogame.gameforge.com/b…firing-order/#post8450593
this last link perhaps contains a more detailed description of (manipulated) firing order results/possibilities
anyone have definitive/recent answer manipulating attacking firing order?
maybe I can link a few threads here?...
board.en.ogame.gameforge.com/b…-combat-works/?highlight=
board.en.ogame.gameforge.com/b…51-fireorder/#post9444433
board.en.ogame.gameforge.com/b…firing-order/#post8450593
this last link perhaps contains a more detailed description of (manipulated) firing order results/possibilities
anyone have definitive/recent answer manipulating attacking firing order?