change the game focus from point accumulation by spending resources towards experience
- introduce experience as main highscore, keep the existing highscore system but make it less obvious- Make ogame more community centered, reward players with more friends in a higher measure.
how to get experience ?
Give rewards for active play like:
- login everyday
- building something ( count the item/ building, not the resources )
- send a fleet in transport -
- send a fleet in attack
- send a fleet in defense
- participate to auctions and import export
- send expeditions, have them returned with goodies
- get experience points from your active buddies
- get experience points from your active alliance members
- get experience points from destroyed units ( defense and ships )
-get experience from number of messages ( PM and circulars)
- the stronger is your alliance , the more experience you get for each action
In this way players that are using premium to grow faster will retain the payed advantages, but non paying players will have own score by which they can measure the success ingame .
Probably this is not a system to be implemented in existing universes, I think that the redesign era is closing to its end as we are approaching of the end of the list with named universes.
- introduce experience as main highscore, keep the existing highscore system but make it less obvious- Make ogame more community centered, reward players with more friends in a higher measure.
how to get experience ?
Give rewards for active play like:
- login everyday
- building something ( count the item/ building, not the resources )
- send a fleet in transport -
- send a fleet in attack
- send a fleet in defense
- participate to auctions and import export
- send expeditions, have them returned with goodies
- get experience points from your active buddies
- get experience points from your active alliance members
- get experience points from destroyed units ( defense and ships )
-get experience from number of messages ( PM and circulars)
- the stronger is your alliance , the more experience you get for each action
In this way players that are using premium to grow faster will retain the payed advantages, but non paying players will have own score by which they can measure the success ingame .
Probably this is not a system to be implemented in existing universes, I think that the redesign era is closing to its end as we are approaching of the end of the list with named universes.