v4.1.3 :: 09.02.2016
v4.1.1 :: 29.11.2015
v4.1.0 :: 27.10.2015
v4.0.2 :: 16.10.2015
v4.0.1 :: 14.10.2015
- Update translations
- Improvements to Event List detection
- Fix data lose if combat reports are opened in a new tab
- Improve CSS handling
- Improve message deletion from Raidar
- Turkish translation
- TrashSim Button for easy combat simulation
- full HTTP Support
- outdated indicators for several informations
- A lot other improvements
v4.1.1 :: 29.11.2015
- Raidar, the new espionage report presentation
- Hungarian translation
- Portuguese translation
- Danish translation
- A lot other improvements
v4.1.0 :: 27.10.2015
- Raidar, the new espionage report presentation
- Polish translation
- Performance improvements in Firefox
- Italian translation
- A lot other improvements
v4.0.2 :: 16.10.2015
- fix fleet behaviour on page 2, colony ship was ignored if recyclers in the fleet
- Spanish translation by Sora
v4.0.1 :: 14.10.2015
- fix debris factor for external simulators
- fix expo calculation (XML with position 0 bug)
- fix energy detection if it contains a thousands separator
- Swedish translation by Henke
- correct some typos
- When displaying the amount of solar satellites needed, energy was detected incorrectly if the value was greater then 999.
- NaN display in espionage reports when there where no resources on the planet or moon.
- Update Knockout JavaScript
- Firefox: Fix communication between content script and backend
- Espionage report functions are now available from galaxy view. (reports there are a commander feature)
- Small changes in espionage reports
- Highlight debris fields again.
- Planets can be ignored, so they will be nearly hidden at the galaxy view.
- When using a link with coordinates, like in espionage reports, the planet will be highlighted in the galaxy view. Here we have a small problem with V6 (of OGame), because this version does not have complete coordinates in these links any more. I addressed this problem to the developers and hope they will fix this so it will work like in V5
- small code improvements
- Correction at loot detection for values shown with M for million.
- Build page improvements: show energy needed and solar satellites for that demand
- Build page improvements: Add key bindings (arrow up/down) to the amount field for ships and defence, cost calculation on value change
- Correction for cost calculation for ships and defence
- Formula improvements for planet production
- switch to new Firefox build system jpm
- disable unnecessary research
- Add production calculation to espionage reports and adjust ships needed
- direct call of Speedsim and OSimulate from espionage reports.
- Layout fix for Firefox
- Changes for OGame 6
- Bugfix event list in case of fragmentary fleet data (Espionage technology less then level 8 )
- Bugfix transport capacity calculation on transport button
- Version 4 is a restart with Firefox and Chrome support
- In the first steps known features are reimplemented
- this release starts with OGame v6 support
- Update for OGame 5.6.2
- New start page recognition
- Update jQuery (internal)
- Update for OGame 5.5.3
- Different universe speeds for building and fleet now available
- Add Link to OSimulate.com
- Made espionage report enhancements configurable
- No more 3.4 Beta versions. But I desided to skip the build calculator for now.
- Translation to Portuguese
- Translation to Spanish
- Bugfix production calculation, when buildings not known
- Include storage capacity in loot calculation
- Update jQuery and jQuery UI (internal)
The post was edited 19 times, last by Skynet: Version 4.0.2 ().