Rules changing by progression of players

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    • Rules changing by progression of players

      As the players have higher points (more kind/amount of ships, higher mines) the game rules do not changes although the players gets more expirienced how to play but there are some rules which carved in stone no matter i am talking about a 10k points account or a 5M.

      First af all the bashing:
      board.ogame.org/board1-news/bo…om-17-9-2012/#post9316793

      It is not allowed to attack any given planet or moon, owned by an active
      player, more than 6 times in a 24 hour period. This rule also applies
      to moon destruction missions.
      Attacking fleets that are completely destroyed do not count towards bashing.

      All Moon Destruction missions count towards bashing, regardless of the battle or moon destruction outcome.

      I agree there should be some rules at the beggining maybe more strictlier than now (not counting the automatic fs which not counts the defences as a fire power although it can destroy ships) but in time it should be no bashing limit only the fleets you can send.

      Reasons:
      1. This rule is from the beggining and i beleive who created this not counted the lot of high points accounts nor the honour system and each new game editions they just copied this text not thinking what it is suppose to mean in the beggining and after years of playing.


      2. In close fleet points account players can not really profit on each other even if they go with friends (acs) and also be honourable.

      First lets see in numbers:
      Attacker 2M fleet defender 1M fleet and 1M defence which equals 1,5M fleet points.
      Attacking only the defence with full fleet probably means 50%+ attacker fleet loss and 50-100% defense lost but after battle 70% (or 80%) will be fixed.
      In spite the attacker fleet needed double matterials its still not near to equal losses. And in statistics the defence only counts 500M to fleet points.

      For make the game more interesting after a certain points we should not count bashing (for ds in the same system is 5 hours for one way so you cant really bash with them if you need them all)


      3. Interplanetary missiles do not count as bashing but why not? Its almost the same as battles: lost of attacker and defender units the only difference the attacker has chance to get matterials and somebody who is talented can get the derbis field (most of the times the attacker).
      But in the end both players can have less points and matterials then before the battle.
      And missiles free to use any time and as much as you can but fleet is not.


      4. There is also an option that the defender can sold those defence buildings if he/she do not want to see them destroyed for honour points.


      5. Last but not least there are moons with so many defence buildings. Some of them are undestroyable over night with missles and beacuse the only 6 attacks including the moon destructions players not even try it.
      If the moon is a 20% moon its really hard to destroy it in 6 turns and if you say that send more ds i will say it that 6*10ds worth 600M in a 3-4 years universe its still a lot of resources if you lose them or just the half.
      The moon destructions is almost the same as missiles beacuse probably both players lose something that cost resurces.
      So thats why after x M points there should not be bashing rule they have many experiance and they should not be protected with that bashing rule.




      I also know there is the war for that but if somebody is not in allience you can not challenge him/her. If you challange an allience probably the players be more careful so the supprise is lost.
      And with the honour system you can get all the resources in one turn or can get 99% in 5 turns so now its not really matters the resurces is on the planet or moon.