11. Events & Galaxy

    • 11. Events & Galaxy

      latest update: 05.08.2013



      [11.1|Fleet movement] Enable
      [GENERAL]
      • [SETTING]Enable[] enables or disables all features of this subsection.

      [SHORTCUTS]
      • [SHORTCUT]Enter[] go back to [FLEET1] (after having sent a fleet)

      • [11.1.1|Improve layout, show summary and details]
        • [EXPLANATION]
          Adds the corresponding player name and the arrival time of Return.
          Removes the background image of a single movement and displays details of the fleet instead.
          Replaces a red return-button to mark the initial fleet af any ACS.

      • [11.1.2|Select fleet page 1 with the return-key]
        • [EXPLANATION]
          After having sent a fleet simply press the Return-key to go back to [FLEET1].
        • [TIP]
          Together with 'selecting Routine Last with the Return-key' (setting at [SETTING]Fleet → Fleet I → Select routine with the return-key when no ships chosen[]) will provide a very fast workflow to send farming waves, using your defined Routine Standards to just change the target.


      [11.2|Phalanx] Enable
      [GENERAL]
      • [SETTING]Enable[] enables or disables all features of this subsection.

      • [11.2.1.1|Improve layout, show summary and details]
        • [EXPLANATION]
          The so detected fleet movements are shown with all details opened (ship summary, ship count, all ACS parts, resources for Commander, player names). You can toggle to closed details.
        • [HINT]
          Any of your missions to the coordinates of the last phalanx action is highlighted blue.
          Detected foreign missions to your coordinates are marked with a red (hostile) or orange (friendly) triangle. Foreign missions to foreign coordinates are marked with the letter F.

        [11.2.1.2|Use ship name abbreviations]
        • [EXPLANATION]
          Displays abbreviations instead of the full name of the ships.



      [11.3|Events] Enable
      [GENERAL]
      • [SETTING]Enable[] enables or disables all features of this subsection.

      • [11.3.1.1|Improve layout, show summary and details]
        • [EXPLANATION]
          Enhances the event list with more data in an improved list:
          ship summary (Combat ships and Civil ships), ship count (related to summary), resources summary, player names, mission icon. Each movement is colored like its mission. The last mission you sent is highlighted green (from Planet), orange (from Moon) or blue (last Phalanx). Movements on the return are darkened. You can toggle to more/less details (green arrow).

        • [HINT]
          Go to tab [SECTION]Coloring & Highlighting[] to manage the corresponding coloring and highlighting settings.

        [11.3.1.2|Use ship name abbreviations]
        • [EXPLANATION]
          Displays abbreviations instead of the full name of the ships.

        [11.3.1.3|Show by default the ships- and resources summary]
        • [EXPLANATION]
          Choose whether to let the additional summary line (Combat ships, Civil ships, Reources) being displayed or not. This takes effect only if you let the event list being opened automatically.
        • [TIP]
          Disable it if you don't need this additional info to keep the overview (as short as possible).
          You still can toggle to more/less details (green arrow).

      • [11.3.2|Overview] Ogame setting
        • [EXPLANATION]
          Select the position of the eventlist on this page.
          It is shown automatically in the way you wish to.

        • [HINT]
          Works only if the events aren't hidden by OGame ([SETTING]Option [ar][/ar] Display [ar][/ar] Other [ar][/ar] Always show events[]). AGO has a higher priority than Ogame for showing the eventlist.

      • [11.3.3|Buildings] Ogame setting
        • [EXPLANATION]
          Select the position of the eventlist on this page.
          It is shown automatically in the way you wish to.

        • [HINT]
          Works only if the events aren't hidden by OGame ([SETTING]Option [ar][/ar] Display [ar][/ar] Other [ar][/ar] Always show events[]). AGO has a higher priority than Ogame for showing the eventlist.

      • [11.3.4|Shipyard] Ogame setting
        • [EXPLANATION]
          Select the position of the eventlist on this page.
          It is shown automatically in the way you wish to.

        • [HINT]
          Works only if the events aren't hidden by OGame ([SETTING]Option [ar][/ar] Display [ar][/ar] Other [ar][/ar] Always show events[]). AGO has a higher priority than Ogame for showing the eventlist.

      • [11.3.5|Fleet I] Ogame setting
        • [EXPLANATION]
          Select the position of the eventlist on this page.
          It is shown automatically in the way you wish to.

        • [HINT]
          Works only if the events aren't hidden by OGame ([SETTING]Option [ar][/ar] Display [ar][/ar] Other [ar][/ar] Always show events[]). AGO has a higher priority than Ogame for showing the eventlist.

      • [11.3.6|Fleet II] Ogame setting
        • [EXPLANATION]
          Select the position of the eventlist on this page.
          It is shown automatically in the way you wish to.

        • [HINT]
          Works only if the events aren't hidden by OGame ([SETTING]Option [ar][/ar] Display [ar][/ar] Other [ar][/ar] Always show events[]). AGO has a higher priority than Ogame for showing the eventlist.

      • [11.3.7|Fleet III] Ogame setting
        • [EXPLANATION]
          Select the position of the eventlist on this page.
          It is shown automatically in the way you wish to.

        • [HINT]
          Works only if the events aren't hidden by OGame ([SETTING]Option [ar][/ar] Display [ar][/ar] Other [ar][/ar] Always show events[]). AGO has a higher priority than Ogame for showing the eventlist.

      • [11.3.8|Fleet movement] Ogame setting
        • [EXPLANATION]
          Select the position of the eventlist on this page.
          It is shown automatically in the way you wish to.

        • [HINT]
          Works only if the events aren't hidden by OGame ([SETTING]Option [ar][/ar] Display [ar][/ar] Other [ar][/ar] Always show events[]). AGO has a higher priority than Ogame for showing the eventlist.

      • [11.3.9|Galaxy] Ogame setting
        • [EXPLANATION]
          Select the position of the eventlist on this page.
          It is shown automatically in the way you wish to.

        • [HINT]
          Works only if the events aren't hidden by OGame ([SETTING]Option [ar][/ar] Display [ar][/ar] Other [ar][/ar] Always show events[]). AGO has a higher priority than Ogame for showing the eventlist.

      • [11.3.10|other pages] Ogame setting
        • [EXPLANATION]
          Select the position of the eventlist on the other pages.
          It is shown automatically in the way you wish to.

        • [HINT]
          Works only if the events aren't hidden by OGame ([SETTING]Option [ar][/ar] Display [ar][/ar] Other [ar][/ar] Always show events[]). AGO has a higher priority than Ogame for showing the eventlist.



      [11.4|Galaxy] Enable
      [GENERAL]
      • [SETTING]Enable[] enables or disables all features of this subsection.

      [DATA]
      • Choose to backup your settings together with the players status-tags at [SECTION]Data & Settings[].

      [COLORING]
      • Highlights the selected position with blue background if the galaxy is shown after clicking on any coordinate.
        note: displayed coordinates by using the BBCode [coordinates] just link to the system and not to the position. So there will be no highlighting.
      • Go to tab [SETTING]Coloring & Highlighting[] to manage the corresponding coloring and highlighting settings: status tag for planet/player/ally, coloring of activity/debris fields/changes

      [TOOLS]
      • In the tooltip of any player/alliance are links to the search engines [SETTING]Ogniter[] and [SETTING]Infuza[], which will automatically search for that player/alliance on use.
      • In the tooltip of any player is the feature [SETTING]Show detail information[], which will display an planet-box of that player below the Ogame menu. You can also call it up by double clicking that player.

      [INFOPANEL]
      • Mark any coordinate to automatically list them in the tab [SETTING]Tasks[] of the Infopanel. Therefore use the planet-box of that player or the tooltip of that players planet name or his planet/moon image.
      • By opening up any search engine from the tab [SETTING]Tools[] of the Infopanel will automatically search for the currently selected player. The planet-box below the Ogame menu marks the currently selected player.

      [SHORTCUTS]
      • [SHORTCUT]ENTER[] Display again
      • [SHORTCUT]↑[] next galaxy
      • [SHORTCUT]↓[] previous galaxy
      • [SHORTCUT]→[], [SHORTCUT]D[] next system
      • [SHORTCUT]←[], [SHORTCUT]A[] previous system

      [EXPLANATION]
      • [SETTING]Enable features[] Enables or disables all features of this complete option tab.
      • [SETTING]Enable[] Enables or disables the features of this subsection.


      • [11.4.1|Improve layout, swap Name and Planet]
        • [EXPLANATION]
          [-LIST] The planet image is moved behind the name so that [PLANET], [MOON] and [DEBRIS] stands in a row.
          [-LIST] Non-colonized planets have a even lower opacity than colonized planets.
          [-LIST] The background shadow (if there is no Planet, Moon or Debris field) is removed.

      • [11.4.2|Shrink the Galaxy page] - 1
        • [EXPLANATION]
          [OPTION]–[] Doesn't reduce the gaps between the positions.
          [OPTION]1[] Reduces the gaps between the positions hardly.
          [OPTION]2[] Reduces the gaps between the positions considerably.
          [OPTION]3[] Reduces the gaps between the positions mostly.

      • [11.4.3|Show size of Debris field per] Number
        • [EXPLANATION]
          Choose on which way the [DEBRIS] should be shown.
          [OPTION]–[] Don't show the [DEBRIS] size
          [OPTION]Image size[] The [DEBRIS] image size changes.
          [OPTION]Number[] The complete number is shown on the [DEBRIS] image.
          [OPTION]Number (short)[] k = x 1.000, m = x 1.000.000, b = x 1.000.000.000

      • [11.4.4|Show Player-ranks]
        • [EXPLANATION]
          Shows the player rank right after the [BLUE]player name[].

      • [11.4.5|Show Alliance-ranks]
        • [EXPLANATION]
          Shows alliance rank and member count right after [BLUE]alliance name[].

      The post was edited 2 times, last by fl00ri ().