Fleet - attack with cargo ships for inactives

    • Fleet - attack with cargo ships for inactives

      fl00ri wrote:

      If you select cargo ships and give a non-friendly coordinate, the mission "transport" is preselectet. I wish there is an exception for inactive players that is called like this:
      "set mission to attack if target enemy player is inactive and only civil ships in fleet"

      It can be changed to default setting at "Set type in dependance from mission, ships and coordinates"

      Maybe the player information in the stored ogame API is wrong (player isnt inactive anymore) but in the most cases the player will be in noobprotection again and attack isnt possible then. In the other cases the mission attack is still possible and also in most cases the right mission. we could deal with the mission transport as an exception and change it manually (i think transports to foreign coords are very seldom).
      all in all it would be better to integrate it.

      GreetingZ

      'Francolino wrote:

      I'll adapt this idea now with renewing fleet page 1 / routines.