Hello folks,
I know that this thing was already suggested multiple times, but who knows. We was a lot of things implemented ingame, which were originally rejected by GF.
First of all, it shouldn't necessary be new technology. We can add deut consumption reduce feature to one of the existing technologies, best options are : Hyperspace Technology, Laser Technology, Energy Technology. In my opinion, hyperspace technology perfectly fits for that role, since it uses crystal and deuterium which are most used recources for fleeters. So, let's sum up:
I know that this thing was already suggested multiple times, but who knows. We was a lot of things implemented ingame, which were originally rejected by GF.
First of all, it shouldn't necessary be new technology. We can add deut consumption reduce feature to one of the existing technologies, best options are : Hyperspace Technology, Laser Technology, Energy Technology. In my opinion, hyperspace technology perfectly fits for that role, since it uses crystal and deuterium which are most used recources for fleeters. So, let's sum up:
- -Why it should be implemented?
-Because with all new features it's not profitable to be fleeter. And of course, we need to encourage new players to be fleeters. - -How do you suggest to implement it?
-Take hyperspace technology and boost it. Each level reduces deut consumption for 2%. Considering that last affordable level for most endgame players is going to be 16, I don't think that 32% deut consumption reduce is gamebreaking. Huge fleets are still going to consume a lot of deuterium.