Dear all,
I know that the politic of GF is to only accepts backup when the delete is made by an exploit, and not when the player "looses" is password in bad hands.
Yesterday, we've seen, again, a very important delete of the TOP 1 account of the univers 68. This act will, definitely, changes the face of the universe, again...
I've also seen that GF make attempts to make a hack harder (anti brute force protection for example), but I've today a suggestion that takes the problem differently : if we cannot avoid hacks (to be honest), if we cannot avoid deletes (for players that really want to delete), the solution can be : the delete is useless !
A GF backup is a heavy procedure : a gametech of GF must introcede into the database, etc... restoring old data, etc...
My approach is that during 48 hours, all the information about deleted planets and moons ARE ALWAYS in the database (you can spy, the spy report is complete). The only information broken is : those planets have a new owner ('space').
My solution : build in the Super Game Admin Interface a tool like this :
On the left, the Super Game Admin has a list of all planets currently in "delete" status (so, each position always visible in the galaxy).
On the right, a list of all players in "securisation" status in the past 48 hours.
So, in a complete delete of an account, the procedure can be :
- The victim contacts the support, the account is put in securisation status
- He provides the list of all deleted positions (easy to verify)
- The Super Game Admin reattributes the player to the positions, BUT THE ACCOUNT REMAINS IN SECURISATION
- on "reattribution", all current attacks to the positions go back.
Like this, I only see advantages :
1- the interest of hacking / deleting an account goes down to zero. Why making an useless act ? I hope that could be decrease the number of unwanted deletes drastically
2- the procedure goes froms Game Techs to Local Staffs. OK, its a responsability for them... But its also very easier, they are in contact with the community, players, etc...
3- very light risk of errors : only securised players appear in the list, so... logically only one in the same time...
I know that GF thinks that those delete are the fault of the players themselves.
BUT I THINK that, for the reputation of the game, motivation of the players, this kind of solution is not a bad thing.
Regards
I know that the politic of GF is to only accepts backup when the delete is made by an exploit, and not when the player "looses" is password in bad hands.
Yesterday, we've seen, again, a very important delete of the TOP 1 account of the univers 68. This act will, definitely, changes the face of the universe, again...
I've also seen that GF make attempts to make a hack harder (anti brute force protection for example), but I've today a suggestion that takes the problem differently : if we cannot avoid hacks (to be honest), if we cannot avoid deletes (for players that really want to delete), the solution can be : the delete is useless !
A GF backup is a heavy procedure : a gametech of GF must introcede into the database, etc... restoring old data, etc...
My approach is that during 48 hours, all the information about deleted planets and moons ARE ALWAYS in the database (you can spy, the spy report is complete). The only information broken is : those planets have a new owner ('space').
My solution : build in the Super Game Admin Interface a tool like this :
On the left, the Super Game Admin has a list of all planets currently in "delete" status (so, each position always visible in the galaxy).
On the right, a list of all players in "securisation" status in the past 48 hours.
So, in a complete delete of an account, the procedure can be :
- The victim contacts the support, the account is put in securisation status
- He provides the list of all deleted positions (easy to verify)
- The Super Game Admin reattributes the player to the positions, BUT THE ACCOUNT REMAINS IN SECURISATION
- on "reattribution", all current attacks to the positions go back.
Like this, I only see advantages :
1- the interest of hacking / deleting an account goes down to zero. Why making an useless act ? I hope that could be decrease the number of unwanted deletes drastically
2- the procedure goes froms Game Techs to Local Staffs. OK, its a responsability for them... But its also very easier, they are in contact with the community, players, etc...
3- very light risk of errors : only securised players appear in the list, so... logically only one in the same time...
I know that GF thinks that those delete are the fault of the players themselves.
BUT I THINK that, for the reputation of the game, motivation of the players, this kind of solution is not a bad thing.
Regards