So, I was thinking about ways to make Ogame better, and the idea of being able to "produce troops" came to mind. Maybe having a Dropship to construct for about as much as a light fighter. And the ground forces could be able to take over defense turrets to use against the enemy and disable shield domes.
Ground Forces in Ogame
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So, lets say you can make troops in 3 classes:
Army Troopers(100): 1000 metal, 1000 crystal, 0 deuterium
Structural integrity: 3000
Shield strength: 1
Attack strength: 100
Speed: Not required
Fuel usage(deuterium): 0
Marine Force(100): 1500 metal, 2000 crystal, 0 deuterium
Structural integrity: 3400
Shield strength: 10
Attack strength: 500
Speed: Not required
Fuel usage: 0
Dropship: 3000 metal, 2500 crystal, 1000 deuterium
Structural integrity: 6800
Shield strength: 0
Attack strengh:50
Speed: 20000
Fuel usage: 15
Carries 100 troops/marines
Drop Troopers: 3000 metal, 1500 crystal, 500 deuterium
Structural integrity: 100
Shield strength: 100
Attack strength:60
Speed:25000
Fuel usage: 10
Drop troopers for individual deployment, hence all the speed and fuel usage for these troops. -
Voted no
This idea is very good but only if Gameforge will make a new game with these features.
Ogame is getting more and more complicated, i love simple games . -
I guess, i got this idea out of one of the mobile games gameforge made.
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And my guess is that innovative suggestions shouldn't be based on canvas-redrawing principle.
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