Higher level of jump gates.

    • Higher level of jump gates.

      Recently one player on board.ogame.com.hr (Croatian board) came up with this idea: We all know that increased level (above lvl 1) of jump gates wont do anything, so he thought it would be good to implement option that would decrease cool down / recharge time with higher levels of jump gate. A lot of people on Croatian board accepted this idea as useful one. I think that implementing this option in game would be useful for each type of player. But as this could be quite cheap, I suggest to implement this as premium option, so every time You want to "jump", You must pay certain amount of Dark Matter. I made one table of how it should look like:

      Source Code

      1. level upgrade price
      2. lvl minutes Dark Matter price metal crystal deuterium
      3. 1 0 0 2.000.000,00 4.000.000,00 2.000.000,00
      4. 2 3 4244 4.000.000,00 8.000.000,00 4.000.000,00
      5. 3 5 7797 8.000.000,00 16.000.000,00 8.000.000,00
      6. 4 8 12004 16.000.000,00 32.000.000,00 16.000.000,00
      7. 5 11 16778 32.000.000,00 64.000.000,00 32.000.000,00
      8. 6 15 22060 64.000.000,00 128.000.000,00 64.000.000,00
      9. 7 19 27810 128.000.000,00 256.000.000,00 128.000.000,00
      10. 8 23 34003 256.000.000,00 512.000.000,00 256.000.000,00
      11. 9 27 40637 512.000.000,00 1.024.000.000,00 512.000.000,00
      12. 10 32 47753 1.024.000.000,00 2.048.000.000,00 1.024.000.000,00
      13. 11 36 55498 2.048.000.000,00 4.096.000.000,00 2.048.000.000,00
      14. 12 42 64310 4.096.000.000,00 8.192.000.000,00 4.096.000.000,00
      15. 13 47 75453 8.192.000.000,00 16.384.000.000,00 8.192.000.000,00
      16. 14 52 92628 16.384.000.000,00 32.768.000.000,00 16.384.000.000,00
      17. 15 58 126954 32.768.000.000,00 65.536.000.000,00 32.768.000.000,00
      Display All



      Formulas that I used:
      Time that decreases with every level:

      SQL-Query

      1. lvl*sqrt (lvl)


      Dark Matter price:

      SQL-Query

      1. 1500*time+(1.2^time)




      Of course, I have other ideas of Dark Matter price: eg. You dont have to pay Dark Matter up to level 3, but if you want to lower down amount of time (above lvl 4), You must increase your building level and pay Dark Matter for every "jump".


      Person that suggested this idea: No Fear
      Premium option and "price and time list" suggested by: C.O.C.O.


    • Is good to have a shorter cooldown time for jumpgates with higher level of JG but I prefer a higher cost for building next level of jumpgate instead of DM cost for using the jumpgate. Ogame is a free to play game and it should stay this way. DM players have already a lot of "speed advantages" . Non paying players should also be able to benefit this as it can bring important advantage in game play.
    • Well it can serve well, but I chose this way because all buildings (except mines and fusion reactor) have same facilities cost: base*2previous level ( It can be made jut like Valent said, and it would be perfect for players who doesn't buy DM); It always remains free game, just some features can be used by DM; It can be made just like I said before: You dont have to pay Dark Matter up to level 3, but if you want to lower down amount of time (above lvl 4), You must pay Dark Matter for every "jump". So here everyone can benefit from this outcome, just like in the way if someone doesn't buy something on auction, He can buy it via DM.
    • Dm for level upgrade? oO really? an suggestion from users with DM .. can´t be ... ?

      What about improving Jumpgate and reducing the time like 1h > 30 mins > 20 mins > 15 mins ... ? (No premium, just upgrade building)

      is 30 mins with lvl2 to high ?
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